© McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Chapter 6 Systems Development.
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Transcript of © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Chapter 6 Systems Development.
© McGraw-Hill Companies, Inc., McGraw-Hill/Irwin
Chapter 6
Systems Development
© McGraw-Hill Companies, Inc., McGraw-Hill/Irwin
STUDENT LEARNING OUTCOMES
1. Define the traditional systems development life cycle (SDLC) and describe the 7 major phases within it.
2. Compare and contrast the various component-based development methodologies.
3. Describe the selfsourcing process as an alternative to the traditional SDLC.
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STUDENT LEARNING OUTCOMES
4. Discuss the importance of prototyping and prototyping within any systems development methodology
5. Describe the outsourcing environment and how outsourcing works.
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CAMERAS USE FILM?
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CAMERAS USE FILM?
The preceding slide – Kodak 35mm film sales dropped from $7 billion in 2004 to an estimated $1.9 billion in 2010
Many retailers no longer process 35mm film
Web sites like SnapFish, Photo Bucket, and Flickr are now the norm
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CAMERAS USE FILM?
1. Do you own a 35mm camera? Last time you had 35mm film processed?
2. Will smartphones spell the end of digital cameras?
3. Do you know someone who owns a 35mm camera? What do they use it for?
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INTRODUCTION
Information systems are the support structure for meeting the company’s strategies and goals
New systems are created because employees request them
New systems are created to obtain a competitive advantage
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INTRODUCTION
When developing a new system, you have 3 “who” choices…1. Insourcing – IT specialists inside
your organization2. Selfsourcing – do-it-yourself
approach many end users take with little or no help from IT specialists
3. Outsourcing – a third-party organization (i.e., let someone do the work and pay them for it)
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CHAPTER ORGANIZATION
1. Insourcing and the SDLC Learning outcome #1
2. Component-Based Development Learning outcome #2
3. Selfsourcing Learning outcome #3
4. Prototyping Learning outcome #4
5. Outsourcing Learning outcome #5
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INSOURCING AND THE SDLC
Systems development life cycle (SDLC) - a structured step-by-step approach for developing information systems
7 distinct phases Also called a waterfall
methodology, an approach in which each phase of the SDLC is followed by another, from planning through implementation
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SDLC Phases & Major Activities
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SDLC as a Waterfall Methodology
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Phase 1: Planning
Planning phase - create a solid plan for developing your information system
Three primary planning activities:1. Define the system to be developed
You can’t build every system, so you make choices based on your organization’s priorities, which may be expressed as critical success factors
Critical success factor (CSF) - a factor simply critical to your organization’s success
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Phase 1: Planning
2. Set the project scope Project scope - clearly defines the
high-level system requirements Scope creep - occurs when the scope
of the project increases Feature creep - occurs when
developers add extra features that were not part of the initial requirements
Project scope document - a written definition of the project scope and is usually no longer than a paragraph
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Phase 1: Planning
3. Develop the project plan including tasks, resources, and timeframes
Project plan - defines the what, when, and who questions of system development
Project manager - an individual who is an expert in project planning and management, defines and develops the project plan and tracks the plan to ensure all key project milestones are completed on time
Project milestones - represent key dates for which you need a certain group of activities performed
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Phase 1: Planning
Sample Project Sample Project PlanPlan
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Phase 2: Analysis
Analysis phase - involves end users and IT specialists working together to gather, understand, and document the business requirements for the proposed system
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Phase 2: Analysis
Two primary analysis activities:1. Gather the business requirements
Business requirements - the detailed set of knowledge worker requests that the system must meet in order to be successful
Business requirements address the “why” and “what” of your development activities
Joint application development (JAD) - knowledge workers and IT specialists meet, sometimes for several days, to define or review the business requirements for the system
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Phase 2: Analysis
2. Prioritize the requirements Requirements definition
document – prioritizes the business requirements and places them in a formal comprehensive document
Again, you probably can’t do everything, so prioritizing is important
Users sign off on this document which clearly sets the scope for the project
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Phase 2: Analysis
Take time during analysis to get the business requirements correct. If you find Take time during analysis to get the business requirements correct. If you find errors, fix them immediately. The cost to fix an error in the early stages of the errors, fix them immediately. The cost to fix an error in the early stages of the
SDLC is relatively small. In later stages, the cost is huge.SDLC is relatively small. In later stages, the cost is huge.
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Phase 3: Design
Design phase - build a technical blueprint of how the proposed system will work
Two primary design activities:1. Design the technical architecture
Technical architecture - defines the hardware, software, and telecommunications equipment required to run the system
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Phase 3: Design
2. Design system models This includes GUI screens that users will
interface with, database designs (see XLM/C), report formats, software steps, etc
Starting with design, you take on less of an active participation role and act more as a “quality control” function, ensuring that the IT people are designing a system to meet your needs
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Phase 4: Development
Development phase - take all of your detailed design documents from the design phase and transform them into an actual system
Two primary development activities:1. Build the technical architecture2. Build the database and programs
Both of these activities are mostly performed by IT specialists
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Phase 5: Testing
Testing phase - verifies that the system works and meets all of the business requirements defined in the analysis phase
Two primary testing activities:1. Write the test conditions
Test conditions - the detailed steps the system must perform along with the expected results of each step
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Phase 5: Testing
2. Perform the testing of the system Unit testing – tests individual units of
code System testing – verifies that the
units of code function correctly when integrated
Integration testing – verifies that separate systems work together
User acceptance testing (UAT) – determines if the system satisfies the business requirements
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Phase 6: Implementation
Implementation phase - distribute the system to all of the knowledge workers and they begin using the system to perform their everyday jobs
Two primary implementation activities
1. Write detailed user documentation User documentation - highlights how to
use the system
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Phase 6: Implementation
2. Provide training for the system users
Online training - runs over the Internet or off a CD-ROM
Workshop training - is held in a classroom environment and lead by an instructor
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Phase 6: Implementation
Choose the right implementation method Parallel implementation – use both the
old and new system simultaneously Plunge implementation – discard the
old system completely and use the new Pilot implementation – start with small
groups of people on the new system and gradually add more users
Phased implementation – implement the new system in phases
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Phase 7: Maintenance
Maintenance phase - monitor and support the new system to ensure it continues to meet the business goals
Two primary maintenance activities:1. Build a help desk to support the system
users Help desk - a group of people who
responds to knowledge workers’ questions
2. Provide an environment to support system changes
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COMPONENT-BASED DEVELOPMENT
The SDLC focuses only on the project at hand
Component-based development (CBD) – focuses on building small self-contained blocks of code (components) that can be reused across a variety of applications1. Using already-developed components2. Building new components as needed
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Component-Based Development Methodologies
Rapid application development (RAD)
Extreme programming (XP) Agile methodology
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Rapid Application Development (RAD)
Rapid application development (RAD) (also called rapid prototyping) - emphasizes extensive user involvement in the rapid and evolutionary construction of working prototypes of a system to accelerate systems development Prototypes are models of software The development team continually designs,
develops, and tests the component prototypes until they are finished
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Rapid Application Development (RAD)
Build new Build new software software
componentscomponents
Use already-Use already-existing existing software software
componentscomponents
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Extreme Programming (XP)
Extreme programming (XP) - breaks a project into tiny phases and developers cannot continue on to the next phase until the first phase is complete
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Agile Methodology
Agile methodology - a form of XP, aims for customer satisfaction through early and continuous delivery of useful software components
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SoA – An Architecture Perspective
Service-oriented architecture (SoA) – perspective that focuses on the development, use, and reuse of small self-contained blocks of code (called services) to meet all application software needs All CBD methodologies adhere to an SoA Services are the same as components,
which are the same as small self-contained blocks of code
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SELFSOURCING
Selfsourcing (end-user development) – the development and support of IT systems by end users with little or no help from IT specialists
Do-it-yourself systems development approach
Can relieve IT specialists of the burden of developing many smaller systems
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Selfsourcing Approach
Is similar to traditional SDLC Big exception is that design,
development, testing, and implementation are replaced by the process of prototyping
Prototyping is the process of building models, and – in this case – continually refining those models until they become the final system
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Selfsourcing Approach
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Selfsourcing Advantages
Improves requirements determination Increases end user participation and
sense of ownership Increases speed of development Reduces invisible backlog
Invisible backlog – list of all systems that an organization needs to develop but never get funded because of the lack of organizational resources
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Selfsourcing Disadvantages
Inadequate end user expertise leads to inadequately developed systems
Lack of organizational focus creates “privatized” IT systems
Insufficient analysis of design alternatives leads to subpar IT systems
Lack of documentation and external support leads to short-lived systems
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The Right Tool for the Job
End users must have development tools that: Are easy to use Support multiple platforms Offer low cost of ownership Support a wide range of data types
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PROTOTYPING
Prototype – a model of a proposed product, service, or system
Prototyping - the process of building a model that demonstrates the features of a proposed product, service, or system Proof-of-concept prototype - prove the
technical feasibility of a proposed system Selling prototype - used to convince
people of the worth of a proposed system
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The Prototyping Process
The prototyping process involves four steps:
1. Identify basic requirements2. Develop initial prototype3. User review4. Revise and enhance the prototype
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The Prototyping Process
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Advantages of Prototyping
Encourages active user participation
Helps resolve discrepancies among users
Gives users a feel for the final system
Helps determine technical feasibility Helps sell the idea of a proposed
system
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Disadvantages of Prototyping
Leads people to believe the final system will follow
Gives no indication of performance under operational conditions
Leads the project team to forgo proper testing and documentation
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OUTSOURCING
Outsourcing – the delegation of specified work to a third party for a specified length of time, at a specified cost, and at a specified level of service
The third “who” option of systems development, after insourcing and selfsourcing
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OUTSOURCING
The main reasons behind the rapid growth of the outsourcing industry include the following: Globalization The Internet Growing economy and low
unemployment rate Technology Deregulation
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Outsourcing Options
IT outsourcing for software development can take one of four forms:
1. Purchase existing software2. Purchase existing software and pay the
publisher to make certain modifications3. Purchase existing software and pay the
publisher for the right to make modifications yourself
4. Outsource the development of an entirely new and unique system for which no software exists
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Outsourcing Options
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Outsourcing Process
Like selfsourcing, the selfsourcing process looks similar to the traditional SDLC
Big exception here is that you “outsource” most of the work to another company
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Outsourcing Process
When outsourcing, you’ll develop two vitally When outsourcing, you’ll develop two vitally important documents – a request for proposal and a important documents – a request for proposal and a
service level agreementservice level agreement
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Outsourcing – RFP
Request for proposal (RFP) – formal document that describes in excruciating detail your logical requirements for a proposed system and invites outsourcing organizations to submit bids for its development In outsourcing, you must tell another organization
what you want developed; you do that with an RFP Therefore, the RFP must be very detailed Some RFPs can take years to develop
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Outsourcing – SLA
Service level agreement (SLA) - formal contractually obligated agreement between two parties In outsourcing, it is the legal agreement
between you and the vendor and specifically identifies what the vendor is going to do (and by when) and how much you’re going to pay
Supporting SLA documents – service level specifications and service level objectives – contain very detailed numbers and metrics
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Outsourcing Options
There are three different forms of outsourcing:
1. Onshore outsourcing - the process of engaging another company within the same country for services
2. Nearshore outsourcing - contracting an outsourcing arrangement with a company in a nearby country
3. Offshore outsourcing - contracting with a company that is geographically far away
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Offshore Outsourcing
Primary outsourcing countries are: India China Eastern Europe (including Russia) Ireland Israel Philippines
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The Advantages and Disadvantages of
Outsourcing Advantages:
Focus on unique core competencies Exploit the intellect of another
organization Better predict future costs Acquire leading-edge technology Reduce costs Improve performance accountability
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The Advantages and Disadvantages of
Outsourcing Disadvantages:
Reduces technical know-how for future innovation
Reduces degree of control Increases vulnerability of your
strategic information Increases dependency on other
organizations