你好 HYLINK - ukie.org.uk v2.pdf · GAMING TRENDS IN CHINA 383 MILLION mobile gamers (accounts...

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HYLINK (hello!) 你好

Transcript of 你好 HYLINK - ukie.org.uk v2.pdf · GAMING TRENDS IN CHINA 383 MILLION mobile gamers (accounts...

Page 1: 你好 HYLINK - ukie.org.uk v2.pdf · GAMING TRENDS IN CHINA 383 MILLION mobile gamers (accounts for more than half of mobile users) 68% of these play more than 3 times a week with

HYLINK

(hello!)

你好

Page 2: 你好 HYLINK - ukie.org.uk v2.pdf · GAMING TRENDS IN CHINA 383 MILLION mobile gamers (accounts for more than half of mobile users) 68% of these play more than 3 times a week with

ABOUT HYLINK

EXCEPTIONALPARTNERSHIPS

China’s tech giants are Hylink shareholders

INTERNATIONALLY RECOGNISED

Voted most effective independent agency in China

(2011, 2013-2017)

LARGEST INDEPENDENT

China’s largest independent full-service digital

advertising agency

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Taipei

Seoul

Chengdu

Beijing

Guangzhou

Zhengzhou

Nanjing

Shenyang

HangzhouChangsha

Wuhan

Xi’an

Fuzhou

Shenzhen

Shanghai

Hong Kong

2,200 employees worldwide

London

Our 15 offices across China enable hyper-local insight

HYLINK IS INNATELY DIGITAL,NATIVELY CHINESE

The first natively Chinese digital agency to move from East to West

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OUR CLIENTS

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GLOBAL REACHLOCAL EXPERTISE

Social updates, photos and videos Facebook WeChat

Instant messaging services WhatsApp WeChat

Entertainment news, celebrity or brand engagement Twitter Weibo

Video hosting platform for user generated contentYouTube

YoukuMango TViqiyi

Photo sharing and instant short videoInstagramSnapchat

WechatSnow

Shopping, e-commerceAmazoneBay

TMall JD.com

Search Google Baidu

WEST v EAST DIGITAL MEDIA LANDSCAPE

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CHINA DIGITAL LANDSCAPE

CHINA’S SOCIAL

LANDSCAPE

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(Google) (Amazon) (Facebook++) (Twitter)

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Owned by SINA

Accessed via PC and mobile – content open to all users

One-To-All Broadcast

Stronger transmission capacity to a broader audience

Frequent updates / immediate distribution of information

Only the first 140 characters will be shown to readers up

front, up to 9 embedded photos and 1 video

WeChat “Micro Messaging”1 billion monthly active users

Owned by TENCENT

Normally accessed on mobile devices – only reach subscribers

One-to-One Communication

Privacy and communication between friend circles

No limit on word count, photos or videos

Fastest growing social media platform in China

Weibo “Microblogging”392+ million monthly active users

SOCIAL: WEIBO AND WECHAT

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GAMING TRENDS IN CHINA

383 MILLIONmobile gamers

(accounts for more thanhalf of mobile users)

68%of these play more than

3 times a weekwith an average of half an

per day

MOBILE GAMING

* Source: CNNIC, A Statistical Survey of China's Internet Development, iResearch Report on China's Mobile Gaming Market in the First Half of 2017

Global professional eSports industry will grow 38% in 2018 to $906 million in revenue - China representing 18%

ESPORTS

Which potential gaming partners could the brand align with? Tencent is an obvious choice as they own League of Legends - the world’s most popular eSports game

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MOBILE GAMING USERSIN CHINA - AGES

* Sources - iResearch, China's Online Game Industry Research Report 2016; Friends of the LeagueMobile Games Industry Report for the First Half of 2016

Age breakdown of ‘netizens’

74%born in the 80s / 90s / 00s

PROFILE

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MOBILE GAMING USERS IN CHINA GEOGRAPHIC LOCATIONS

Penetration index: Calculated on the basis of the 6th national census data at a city-level weight

43

Tier city breakdown Market penetration

20

22

14

T1

T2

T3

T4

T1 cities account for 76M Chinese, but as they are more developed market entry is much faster

T2 + T3 cities house the large majority of gamerswith populations of 261M and 350M respectively

CITY AND MARKET PENETRATION

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“Be not afraid of going slowly, be afraid only of standing still”Chinese proverb