© 2003 UMFK. 1-1 internet business models Online Brokers Introduction Tony Gauvin.
© 2003 UMFK. 1-1 internet business models text and cases OnLine Retailers Tony Gauvin.
-
date post
19-Dec-2015 -
Category
Documents
-
view
215 -
download
1
Transcript of © 2003 UMFK. 1-1 internet business models text and cases OnLine Retailers Tony Gauvin.
1-1
© 2003 UMFK.
internet business models
text and cases
OnLine RetailersTony Gauvin
1-2
© 2003 UMFK.
Online Retailers
• Only looking at Retailers of Physical Goods• Several Categories• How Online retailers create value• Economic models for Online Retailers• Payoff for GBF • Best Practices• Unique Challenges• Management and Strategic Issues
1-3
© 2003 UMFK.
What is an OnLine retailer?
• Use website to sell new physical products & goods to which they take title
• Rely on third party service providers to deliver goods
• Not• Auctions of non title goods (eBay)
• Service providers (real estate agents)
1-4
© 2003 UMFK.
Taxonomies
• Divided by – Merchandising emphasis
• Horizontal & vertical• Wal-Mart vs. Home Depot
– Pricing Format• Fixed• Adaptive pricing
– Auction– Group (demand aggregation)– Deep Discount (Loss leader)
1-5
© 2003 UMFK.
Creating value
• US Retail Market (1999) $1.6 trillion– Internet 1%– Catalogs 7-8%– Bricks and Mortar 90%
• Anticipated Distribution (200?)– Internet 15-20%– Catalogs 5%– Bricks and Mortar 75%
1-6
© 2003 UMFK.
Creating Value
• Online Market is very similar to catalog sales– Cannot directly inspect goods– Cannot access goods immediately after sales
• cognitive dissonance
• Online has greater value manifested by– Increase of household online
• doubled from 1998 to 2003– Increase in purchasing online (% of posiible customers)
• doubled from 1998 to 2003– Increase in spending per customer online
• doubled from 1998 to 2003
1-7
© 2003 UMFK.
What is a Good Online Product Category?
• Information Rich Products– Best fit for consumers
– Multiple consistent deliveries of sales pitch
• Large Selections
• Little need for hands-on Service or a product trial
• High value to Weight
• Easily Customizable Products
• Rapid Changes to Stock Availability
• Replenishment Driven
• Unpleasant Brick-and-Mortar Retailing Environments
1-8
© 2003 UMFK.
Barriers to Online Shopping
• Consumer concern about Credit and Privacy
• Consumer lack of familiarity with Brand– Virtual Presence versus physical presence
• Delivery concerns– People are often not home to accepted delivery
1-9
© 2003 UMFK.
Types of Shoppers
• E-Bivalent newbie's– Least likely to buy
• Time-sensitive materialists– Interested in saving
time
• Clicks and Mortar– Shop online– Buy offline
• Hooked, Online and Single– Young single males
with high incomes
• Hunter-Gatherers– Compares and analyzes
• Brand Loyalists– Go directly to site– Spend the most online
1-10
© 2003 UMFK.
Economic Advantage 1reduced cost
XYZ.com XYZ Superstore
Product Margin 28.0% 40.0%Freight In -2.0% -1.0%Credit Card Charges -2.5% -1.0%Shipping Revenue, Net 1.5% 0.0%Gross Margin 25.0% 38.0%Store Occupancy Costs 10.0%
Store Operating Expense 14.0%
Distribution and Customer Service 12.0%
R & D/Tech Costs 3.0%
Gross Advertising 7.0% 4.0%Co-op reimbursement/Ad Sales -3.0% -2.0%
G&A 1.0% 3.0%Total Operating Costs 20.0% 29.0%Operating Margin 5.0% 9.0%
1-11
© 2003 UMFK.
Factors affecting Operating margins
• Gross Margin• Distributions and Customer Service Expenses
– Pick and Pack operations– Call Centers
• Website Development– Should be fixed independent of scale
• Sales and Marketing– Pure play must spend lots for Branding
• General and Administrative (G&A)– Not a factor of sales but of size and complexity
1-12
© 2003 UMFK.
Less Working Capital
• This is the 2nd Economic advantage– More inventory turns
• 10 times for online vs. 2-5 for offline• Less stock in few warehouses than lots of stock at lots of stores• Not tied to a printed catalog
– Price changes– New items– Out of stock items
– Minimal receivables– 60 days net for suppliers
• Most online retailers have negative working Capital– Online retailer have positive cash flow!
1-13
© 2003 UMFK.
Less Fixed Capital
• No stores, minimal real estate
• Property, Plant and Equipment (PP&E)– 5% of sales for Amazon– 19% of sales for Borders
• Results– Greater return for Capital invested– Stock buyers frenzy STILL
1-14
© 2003 UMFK.
2001• 2001 online revenues were $51.3 billion (USD), up 21 percent over 2000¹. • Online revenues are estimated to grow 41 percent this year to $72.1 billion. • Online sales were 2.4 percent of total retail sales in 2001 and are projected to grow to 3.2
percent for 2002. • 56 percent of retailers reported profitable online operations in 2001, up from 43 percent
in 2000. • Overall operating margins have improved from a loss of 15 percent in 2000 to a loss of 6
percent in 2001. Operating margins are supposed to be zero or positive in 2002. • The average cost of customer acquisition has continued to improve, coming down to $14
in 2001 from $29 in 2000 and $38 in 1999. • Repeat buyers account for over half of sales, with 53 percent of revenue in 2001, up
from 40 percent in 2000 and 31 percent in 1999. • Conversion rate of visits into orders has improved from 2.2 percent in 2000 and 1.8
percent in 1999 to 3.1 percent in 2001. • Source The State of Retailing Online 5.0, a Shop.org annual study conducted by The
Boston Consulting Group with market-sizing data supplied by Forrester Research
1-15
© 2003 UMFK.
GBF??
• Preemptory strikes– Get market share now
– Easier for online than offline • Don’t have to build multiple stores
• Push to Web Site
• Examples– Amazon 1 billion in sales in 3 years
– Home Depot, Wal-Mart and Staples took 2 to 3 times as long
• 60, 229 and 174 stores
1-16
© 2003 UMFK.
GBF factors
• Online retailing: dubious gbf payoff• Network effects: basically, none!• Scale economies: some, but weak compared to other business models
– Purchasing economies with volume growth: buy direct from manufacturers and capture wholesaler’s margin (and coop funds)
– Modest scale economies in fulfillment and customer service operations– Big scale economies in website development and G&A– McKinsey: boosting sales from $100 million to $1 billion improves operating
margin from 6% to 8% for pure play online apparel retailer, and from –3% to 9% for pure play online computer retailer
• Intrinsic retention rates: weak– Familiarity with navigation– Customer service quality– Personalized recommendations (better with more history)– Investment in data entry (replenishment ordering)– Loyalty programs
1-17
© 2003 UMFK.
Tactics for Success
• High Quality Customer Service– Stock availability
– Site Design
– Reliable delivery
– Responsiveness to customer inquiries
• Build Community– Forums, Chats groups
• Personalization's– Increase Switching costs
1-18
© 2003 UMFK.
Issues Facing Offline Incumbents
• Advantages– Already Branded– Existing Supplier relationships– Already have Fulfillment and Customer Service– Cross-Channel Delivery (Buy online-Pick up at the
store)• Disadvantages
– Cannibalization– Channel Conflict
• Fulfillment• Pricing
1-19
© 2003 UMFK.
Other Issues
• Shopping Bots– Price compression– Does an online retailer cooperate??
• Disintermediation– Manufacture to consumer– Power plays by incumbents
1-20
© 2003 UMFK.
Hybrid Business Models
• Online retailing with content providing– Garden.com
• Online retailing with Internet Access providing– Bluelight.com
1-21
© 2003 UMFK.
EToys Example• Euphoria
– EToys launches late 1996– $30 million in revenue by F98; 5th most popular shopping site in December 1998 with 7%
reach• Overtrading
– May 1999 IPO; valuation exceeds Toys “R” Us’s by 35% and peaks at $10 billion in the Fall– In 1999, competitors emerge:
• Smarterkids.com;Toytime; Disney’s Toysmart; Viacom’s RedRocket; Amazon
• Toys “R” Us response – Gorilla (tied with Wal-Mart – each has 17% share of $22 billion toy business): huge offline
scale affords them a 7% gross margin advantage over eToys; knows how to predict fads– April 1999 enters JV with VC Benchmark– Disagreements over: 1) allocation of hot toys to dot com; 2) dot com ability to undercut store
prices; 3) governance – By August, Benchmark bails out and Toys “R” Us CEO that engineered the deal is booted for
online fiasco and poor earnings/stock price– Infrastructure not ready for Christmas 1999;
• 40% of site visitors turned away in November. • Site riddled with glitches. • 3% of orders not delivered on time.
1-22
© 2003 UMFK.
EToys Example
• Christmas 1999 debacle– EToys, having outsourced 50% of fulfillment to Fingerhut, fails to deliver 4% of
orders on time– Amazon writes off $39 million in inventory (50 week supply of Kermit phones)– Overall $220 million in advertising spent to sell $215 million worth of toys
• Revulsion– Toysmart, Toytime, and RedRocket pull the plug during the Summer of 2000;
KBKids.com pulls its IPO; eToys and SmarterKids.com stock prices decline 90%+• Toysrus.com response
– Secures $57 million from Softbank in February 2000 for 20% of company – Merger proposal to eToys in Spring 2000 rebuffed– Fixes website and fulfillment (spends $70 million on latter) – In August 2000, merges operations with Amazon, which will handle fulfillment and
customer service. Toys “R” Us to handle procurement and merchandising
1-23
© 2003 UMFK.
EToys Example• eToys response
– Pulls most fulfillment inhouse; accelerates construction of giant automated fulfillment facility. PP&E rises to $124 million in September 2000, up from $23 million year earlier
– Given fixed costs (including about $50 million/year to maintain sophisticated website), requires $750-900 million in revenue to breakeven
– Cuts marketing expenditures– Christmas 2000 revenue up only 30-40% over prior year, versus doubling originally projected.
Revenue for fiscal year ending March 2001 about $200 million– EToys missed window in late 1999 early 2000 for secondary stock offering. Later forced to
raise $100 million in private placement from bottom fishers. Subsequently tries to raise $100-150 million or sell company; no takers.
– Cumulative losses: about $350 million– Big layoffs, then pulls plug in early 2001 as cash runs out– K·B Toys, an 80-year-old toy retailer, purchased eToys' intellectual property and software on
May 17, 2001 and warehouse on August 9, 2001. eToys was re-launched on October 10, 2001.– More at
• http://www.etoys.com/help/aboutEtoysDirect.html• http://www.amazon.com/exec/obidos/tg/browse/-/227141//ref=halloween-stripe/002-0029230-1524853
–