Playing the Past
Immersive and Pervasive: Museums in Virtual Reality
The Great Divide: Differing Expectations of Accuracy and Authenticity in Heritage Video-Games
Emu-lating War
Tactris - Game.Play.Design//Rethink
Digging Aarhus - Design Brief
Playful Pasts: Video-games and archaeology
Playing with the Past: An Informal Presentation
Pokemon Go: Back in Time // Game.Play.Design // Rethink
Archaeogaming: A Story About Unconventional Thesis Publication