Forward+ (EUROGRAPHICS 2012)
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011)
A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012)
Physics Tutorial, GPU Physics (GDC2010)
A Parallel Constraint Solver for a Rigid Body Simulation (SIGGRAPH ASIA 2011)
Using GPUs for Collision detection, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations (EUROGRAPHICS 2012)
Foveated Ray Tracing for VR on Multiple GPUs
Dependence of bubble behavior in subcooled boiling on surface wettability
[2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow
[2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays
Introducing Firerender for 3DS Max