Compass Navigation for Light Infantry Leaders
How People Really Hold and Touch (their Phones)
Fingers, Thumbs & People: Designing for the way your users really hold and touch their phones and tablets
The Trouble With All Those Boxes: Designing for ecosystems and people instead of screens and pages
The Trouble with All Those Boxes: Designing for Ecosystems Instead of Screens
Physical, Digital, Human: Designing Experiences for Mobile and the Internet of Things
Entrepreneurial User Experience: Improving your products on a shoestring
Turning Boxes into Ecosystems: Successful multi-channel, multi-platform, multi-user design
Executing for Every Screen: Build, launch and sustain products for your customers and business
Execute for Every Screen
User Centered Execution for Mobile UX Designers
Design for Every Screen
Avoiding the Heuristic Solution: Creating Inspiring Mobile Design with UX Principles
Civic Life in the "Mobilized" US
GPS for Light Infantry Leaders
For the people: on the utility of mobile widgets to people outside this room
Tools for Mobile UX Design
How People Really Hold & Touch (their phones)
How People Really Hold and Touch (their phones)
Designing for ecosystems and people instead of screens and pages