Intro to AI STRIPS Planning & Applications in Video-games Lecture4-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture4-Part2
Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part2
Intro to AI STRIPS Planning & Applications in Video-games Lecture5-Part2
Action-Based Imperative Programming with YAGI
Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture2-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture5-Part1
Pathfinding - Part 3: Beyond the basics
Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part2
The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs
Intro to AI STRIPS Planning & Applications in Video-games Lecture3-Part1
Intro to AI STRIPS Planning & Applications in Video-games Lecture2-Part2
Intro to AI STRIPS Planning & Applications in Video-games Lecture6-Part1