On the Sensitivity of Online Game Playing Time to Network QoS
An Empirical Evaluation of VoIP Playout Buffer Dimensioning in Skype, Google Talk, and MSN Messenger
Game Traffic Analysis: An MMORPG Perspective
Toward an Understanding of the Processing Delay of Peer-to-Peer Relay Nodes
An Empirical Evaluation of TCP Performance in Online Games
A Collusion-Resistant Automation Scheme for Social Moderation Systems
Rapid Detection of Constant-Packet-Rate Flows
Improving Reliability of Web 2.0-based Rating Systems Using Per-user Trustiness
Tuning Skype’s Redundancy Control Algorithm for User Satisfaction
Measuring The Latency of Cloud Gaming Systems
The Impact of Network Variabilities on TCP Clocking Schemes
Finding Self-Similarities in Opportunistic People Networks
Automatic Storytelling in Comics: A Case Study on World of Warcraft
Detecting In-Situ Identity Fraud on Social Network Services: A Case Study on Facebook
Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games
Detecting Bad Mouthing Behavior in Reputation Systems
An Analytical Approach to Optimizing The Utility of ESP Games
Quantifying User Satisfaction in Mobile Cloud Games
On Prophesying Online Gamer Departure
A User-Centric Framework for Comparing Applications’ Network Robustness