CS 354 Transformation, Clipping, and Culling
CS 354 Pixel Updating
CS 354 More Graphics Pipeline
An Introduction to NV_path_rendering
Blend Modes for OpenGL
A Practical and Robust Bump-mapping Technique for Today’s GPUs (paper)
Mixing Path Rendering and 3D
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering
GTC 2012: GPU-Accelerated Path Rendering
System Support for OpenGL Direct Rendering
Modern OpenGL Usage: Using Vertex Buffer Objects Well
Avoiding 19 Common OpenGL Pitfalls
A Follow-up Cg Runtime Tutorial for Readers of The Cg Tutorial
CS 354 Viewing Stuff
GTC 2009 OpenGL Gold
NVIDIA Graphics, Cg, and Transparency
CS 354 GPU Architecture
Improving Shadows and Reflections via the Stencil Buffer
SIGGRAPH 2012: NVIDIA OpenGL for 2012
CS 354 Introduction