Expoelearning 2010 Virtual Campus International Quality In E Learning Lambropoulos Romero
Expoelearning 2010 E-Learning 2 0 Educational Social Software Book Lambropoulos Romero
Individual, Collaborative, and Organizational Serious Games and e-learning Gamification in the Workplace
Elearning ws
20100225 Expoelearning, Virtual C@mpus International, Quality In Elearning 5 Quality Criteria Synthesis
Different Games 2015. ACT. Silver Gaming. Engaging elders and secondary level students in intergenerational learning about immigration through participative game design.
15 barcelona synergy-romero-r01
Creative collaboration in online computer-supported collaborative learning.
20170126 #bett2017 @margaridaromero From computing to computational thinking: Encouraging creative approaches to problem-solving across the curriculum
ACT activities. Let’s have creative fun together!
Creatividad digital para la educación del siglo XXI. Citie 2016. Arequipa. Perú.
20171014 #ACTproject meeting #uOttawa
MarieCurieBCN2010 EuroCatCSCL Romero Demeure