Towards happiness: Possibility-driven design
Needs, affect, and interactive products – Facets of user experience
An experiential perspective on product quality
The impact of concept (re)presentation on users' evaluation and perception
Using behavioral patterns to assess the interaction of users and product
Things with attitude:Transformational Products
Reconstructing experiences with iScale
Mayor or patron? The difference betweena badge and a meaningful story
Overcoming Procrastination with ReMind
Dynamics of user experience: How the perceived quality of mobile phones changes over time
With a little help from a friend: A Shower Calendar to save water
Character Grid: a Simple Repertory Grid Technique for Web Site Analysis and Evaluation
Alles in Ordnung
Capturing Design Space From a User Perspective:The Repertory Grid Technique Revisited
To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goals
How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus