Lecture 7 - Experience Management
Lecture 8 - What is Game AI? Final Thoughts
Lecture 2 - Probability
Lecture 6 - Procedural Content and Player Models
Lecture 3 - Decision Making
Lecture 1 - Game Theory
You're Not Special, Neither am I
Lecture 4 - Opponent Modelling
Advances in Game AI
The Ludic Fallacy Applied to Automated Planning
Diversity in NPC AI
The Next Generation of Game Planners
Lecture 5 - Procedural Content Generation
The International Game Developers Association
Robust Agent Execution