Storytelling 2.0
Mixed media, ubiquitous computing and augmented places as format for communicating culture
Media challenging museums - IT, audiences and the exhibition formats
Sandvik the anatomy_of_the_crime_scene_chicago_2011
Media challenging capitalism
Trust No-one! - a conspiracy play in the King's Kolding
Augmented reality præsentation_ystad_220910
Mobile media challenging status quo. Smartphones, social media and the Occupy movement
Playful Museums. Mobile audiences and museums exhibitions as game experiences
Second Screen Production. Creating rich media experiences thorugh synchronous interplay between live TV, web and social media
The nordic crime_wave_newyork260411
Online sacralization
Knudsen sandvik challenging-smart-in-smartcity-strategies
Playng the Plot: on the anatomy of gamified stories
Creating Uses
Meaning Across Media
Uses of-media-in-everyday-practices-of-grief-amon-bereaved-parents
Bereaved parents-online-grief-communities-ecrea16
Playful parents-experimenting-children
Heterotopic relations between media and materiality in children's online memorials and on children's graves