Working with migrants and refugees to develop games to tackle discrimination in the workplace
PR:EPARe: Developing Practitioner and Student Motivation in Relationship and Sex Education (RSE), through a Game Based Learning Approach
Spatial Mental Models and Navigation Support Apps for People who are Blind – a Case Study
Piloting the ViPi curriculum and games with young people with learning disabilities
Second Lives for the Third Age summary
Can a home based virtual reality system improve the opportunity for rehabilitation of the upper limb following stroke?
Making learning fun: Participatory design of multimedia interactive educational videos for first time hearing aid users
Keynote speaker – Professor Pamela Kato: The games and gamification in revolutionizing healthcare: Risks and benefits
Is it a disability thing? Community interactions and the BBC’s Ouch!
Game transfer Phenomena: the pervasiveness of sounds from video games and their impact on behaviour
Making Videogames More Accessible: How? Why? Mick Donegan
A Mobile Assistive Application for People with Cognitive Decline
Multi-player online video games for cognitive rehabilitation
Developing a Virtual Environment for Discharge Planning after Stroke :A Preliminary Study
Using a blended pedagogical framework to guide the applications of games in non-formal contexts
From SnappyApp to Screens in the Wild: Gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness
“Night Shift”: A Video Game To Improve On-Call Prioritisation, Self-Management, Communication, and Route Planning Skills
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Environment
Games in Non-entertainment Environments (GiNE) Perspectives on using games for other purposes
Urban Games: playful storytelling experiences for city dwellers