Crowdsourcing Software Evaluation
Socially-Driven Software Adaptation
The Four Pillars of Crowdsourcing
Digital addiction REFSQ 14
Software evaluation via users’ feedback at runtime
The design of adaptive acquisition of users feedback an empirical study (rcis'14)
Consideration in software mediated social interaction
Gamification for volunteer cloud computing
Crowd centric requirements engineering - ra
Towards a code of ethics for gamification at enterprise po em
The Emerging Requirement for Digital Addiction Labels