GDC Europe 2014: Unreal Engine 4 for Programmers - Lessons Learned & Things to Come
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
West Coast DevCon 2014: Build Automation - Epic’s Build Tools & Infrastructure
East Coast DevCon 2014: Engine Overview - A Programmer’s Glimpse at UE4
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Motion Graphics
West Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programming with many CPU cores
West Coast DevCon 2014: Extensibility in UE4 - Customizing Your Games and the Editor
East Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Projects
West Coast DevCon 2014: The Slate UI Framework (Part 1) - Introduction
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Projects
East Coast DevCon 2014: Concurrency & Parallelism in UE4 - Tips for programming with many CPU cores
GDCE 2015: Blueprint Components to C++
UE4 Twitch 2016 05-05: Unreal Message Bus Overview
Plug-ins & Third-Party SDKs in UE4