The Philosophy of Computer Games Conference series
Dumb People, Smart Objects: The Sims and the Distributed Self.
Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames.
Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy.
Ethical Advocates in Dragon Age: Origins.
Adventure as Art: The Aesthetic Value of Puzzles.
Representation by Regulated Interaction.
'In The Game'? Embodied Subjectivity in Gaming Environments.
I play, therefore I am.
Virtual Worlds and Moral Evaluation.
Virtual Pets and the End of the World: Studying an MMOG's Closure.
Identities in continuum, how players perceive the games they are playing
Poiesis and Imagination in the Aesthetic Experience : The Moment of Grace in Computer Game Play.
PROGRAMA GAMESTART - febrero.pdf
Audiogames en un reportaje en Página 12 sobre Game On!
AudioGames en un reportaje sobre Game on! en IT Diciembre 2012
Dossier: 6th International Conference on the Philosophy of Computer Games: The Nature of Player Experience
Generic experiences.
Believe and Be Live: Entangled Experience in Halo.
To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII.