Evolving Evil: Optimizing Flocking Strategies through Genetic Algorithms for the Ghost Team in the Game of Ms. PacMan
Migration study on a Pareto-based island model for MOACOs
MUSES: A Corporate User-Centric System which Applies Computational Intelligence Methods
Evolving Bot AI in Unreal (Poster EVOGames 2010, in EVO* 2010)
Science and Videogames. Computational intelligence in videogames
Evolving the Cooperative Behaviour in Unreal Bots
Modelling Human Expert Behaviour in an Unreal Tournament 2004 Bot
Designing and Evolving an Unreal Tournament 2004 Expert Bot
carine_31_us
1.8
iRefR: an R package to manipulate the iRefIndex consolidated protein interaction database
Gamification in Teaching - How to motivate students through games
hCHAC Lambda (NICSO 2010)
FSM-Based Agents for Playing Super Mario Game
A Study of Parallel Approaches in MOACOs for solving the Bicriteria TSP
KohonAnts: A Self-Organizing Ant Algorithm for Clustering and Pattern Classification
CHAC Algorithm ECAL'07 Presentation