GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Audio!" by Jerry Mahabub and Michel Henein
Keynote (Brendan Iribe) - Virtual Reality – A New Frontier in Computing - by Brendan Iribe, CEO, Oculus VR
CC-4007, Large-Scale Machine Learning on Graphs, by Yucheng Low, Joseph Gonzalez and Carlos Guestrin
GS-4112, Mantle: Empowering 3D Graphics Innovation, by Guennadi Riguer and Brian Bennett
IS-4075, Optimizing Games for Maximum Performance and Graphic Fidelity, by Devendra Raut
PT-4052, Introduction to AMD Developer Tools, by Yaki Tebeka and Gordon Selley
An Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware Webinar
CE-4029, "eyeSite’s Gesture recognition technology + introducing the developer SDK" by Ofer Affias
IS-4082, Real-Time insight in Big Data – Even faster using HSA, by Norbert Heusser
PT-4056, Harnessing Heterogeneous Systems Using C++ AMP – How the Story is Evolving, by Boby George
GS-4108, Direct Compute in Gaming, by Bill Bilodeau
SE-4087, Leveraging HW-based content security, by Dan Wong
GS-4147, TressFX 2.0, by Bill-Bilodeau
CE-4115, Immersive Android UI on Windows, by Apu Kumar
PT-4054, "OpenCL™ Accelerated Compute Libraries" by John Melonakos
MM-4085, Designing a game audio engine for HSA, by Laurent Betbeder
PL-4049, Cache Coherence for GPU Architectures, by Arvindh Shriraman and Tor Aamodt
PG-4037, Fast modal analysis with NX Nastran and GPUs, by Leonard Hoffnung
CE-4117, HSA Optimizations and Impact on end User Experiences for AfterShot Pro and WinZip, by Rick Champagne
WT-4072, Rendering Web Content at 60fps, by Vangelis Kokkevis, Antoine Labour and Brian Salomon