Why Game Publishing is Broken and how We Can Fix It Together

Post on 08-Sep-2014

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Game publishing evolved long ago when they were a necessity. Digital publishers of today are offering game dev tools, insights and user profiling that are mainly based on their size. If small game developers would apply a "shared economy" approach to game publishing we have a chance of creating together, better tools, more insights and bigger success for anyone involved.

Transcript of Why Game Publishing is Broken and how We Can Fix It Together

How Applying Shared Economy Approach Can Fix ItGAME PUBLISHING

• Open source company

• Community of 10,000 Devs

• Free to Play Framework

DO MORE TOGETHER

ABOUT ME - YANIV NIZAN ENGAGEMENT, RETENTION, MONETIZATION

eyeview - Monetize Videos

INTENTclick - Blog Monetization

SOOMLA - Game Monetization

PUBLISHING IN PAST TIMES

Putting CDs on Shelves

PUBLISHERS IN THE PAST

• Had means to make CDs and put them in boxes

• Had relationships with retailers

• No way to succeed without them

DIGITAL PUBLISHINGWhat is today's shelf space?

APP-STORE SHELFS

WHO DOMINATES• Self published studio gets to the top charts

Self Published / Indie

Big Publisher

• Knowing what to measure and optimize

• Identifying the right time to push the throttle

• Development tools and frameworks

• Know how - how to build addictive games

• Insights - what audiences fit what game

• Adapting gameplay to different personas

dev tools

benchmarks

user profiles

PUBLISHING IN FREE 2 PLAY

PUBLISHERS' ADVANTAGE

Publisher data: 100 Games

100M end users

Indie data: 1-5 games

100K end users

1,000 times more know how and insights

BUT IF 10,000 INDIES JOIN

10K Indies: 10K-50K Games

1B end users

Indie data

Indie data joined

Publisher data

SHARED ECONOMYGlobal trend empowering people

More rooms in shared apartments than in hotels

Crowds can be a big source of funding

Code share by developers allows building great things

SHARED ECONOMY

IT'S TIME

GAME DEV TIME

• It's time to build technologies together

• It's time to share game insights and data

• It's time for shared publishing

SHARED PUBLISHINGVision of a Smarter Game Development

COMMUNITY TOOLSDevelop once Instead of 10,000 times

POWER OF STANDARD

• Game meta data in the same language

• Compare with others

• Leverage the wisdom of the community

POWER OF SHARED DATA

• Benchmark FB ratio against other games?

• What did other games do to improve?

• Did my users connect in other games?

• What triggered them to connect?

IT'S TIME