Post on 04-Dec-2014
description
Waiting for Godot
Gemma Greaves
Digital Techniques
Waiting for Godot
Gemma Greaves
‘Waiting for Godot’Samuel Beckett
The play was written in the late 1940’s, it concerns the lives of two tramps; Vladimir and Estragon.they are waiting for someone called Godot to arrive, they pass the time by making conversation, quarrellingthen making up and contemplating suicide. Godot doesn’t arrive and the wait for him never ceases.
The original play is set in some sort of future, I have decided to set it in the present day, using the themes in the play such as dependancy and paranoia to tackle current issues such as drug addiction and suicide
Waiting for Godot . Photo Montage
This is a photo montage of images I have sourced for the set and costume design for ‘Waiting for Godot’
I would like the set to be based on a warehouse that the tramps are squatting in. It is dark and the walls are made of corregated sheets of metal, with industrial chains and hooks hanging down and rubbish littered everywhere.
The materials are all man-made they are hard, uncomfortable and dangerous it shows the characters are desperate to have chosen this place to inhabit
This was created in photoshop
Waiting for Godot . Storyboard
This is a storyboard I created
to show the most suitable
images for the design of the
play.
This was created in Photoshop
Waiting for Godot . Moodboard
This is a second attempt at a
storyboard, this time I layered
the images of the materials that
I would like to use in my set
design, I altered the opacity and
changed the effects of the
layers to try and convey texture
and mood.
This was created in Photoshop
Waiting for Godot . Costume Design
This is a costume design for the character of
Estragon. Estragon is often referred to as the body
and Vladimir as the mind.
To show the fragile state of his body (a reflection also of his state of mind) he is hunched over walking
with a cane, his hand is bandadged and he has bare
feet to show his vulnerability.
I wanted Estragon’s clothing to show he is homeless,
It is dirty, old and worn with holes, I have wrapped
rags around his walking cane and layered his
clothing to show his only possessions are what he
wears or carries on him.
I used the clone stamp to copy textures for his
clothing and altered the colours effects and opacity
for various layers.
This was created in Photoshop
Waiting for Godot . Set Design
This is the set design for the play, the stage is a circular pit, this allows me to visually communicate the cycle of which the character’s lives follow – nothing ever happens, nothing begins, nothing comes. The play is a loop which takes us between comedy and tragedy. The pit means the audience look down on the tramps as though in a circus ring, we are their critics, we condemn their addictions, we judge their weakness. I hope that by this arrangement for the set design it will influence the audience to ask questions of themselves. The hook and chain hangs over the pit, a metaphorical noose tempting them to suicide.
This was created in Photoshop
3D Studio Max
This was a design for a set that we created in 3D Studio Max
I found the software quite difficult to get the hang of but I think that is partly because I haven’t used it before.
I can see how it is a very quick and useful way to design accurate 3D sets
3D Studio Max
This is the set design created
In 3D Studio Max, here we have used
the spotlight option to draw focus to
specific parts of the set design
Photoshop
This was the Photoshop exercise created in
Photoshop.
AutoCAD
This was the AutoCAD exercise
I found AutoCAD difficult to use, I
think the hardest part is
remembering what each option
achieves.
I think AutoCAD will come in extremely useful in the future for creating accurate technical drawings.