Values Education and Global Citizenship Ab… · Values Education and Global Citizenship: Towards...

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ValuesEducationandGlobalCitizenship:TowardstheAchievementofSustainableDevelopmentGoalsandHumanity[StudyCase:INDOPEDProject]

Dr.Abi Sujak,DirectorSEAMEOSEAMOLECabi.sujak@seamolec.org

TheEurope2020StrategyEU’sAgendaforGrowthandJobs

Targets:• Employment:75%ofpeopleaged20–64tobeinwork

• R&DInvestment:3%oftheEU'sGDP• Climatechangeandenergy• greenhousegasemissions20%lowerthan1990levels

• 20%ofrenewablesenergy• 20%increaseinenergyefficiency

• Education• ratesofearlyschoolleaversbelow10%

• atleast40%ofpeopleaged30–34havingcompletedhighereducation

• Povertyandsocialexclusion• atleast20millionfewerpeoplein–oratriskof– poverty/socialexclusion

KeyFeatures:Mutuallyreinforcing“Research,Development,andInnovation”tocreatejobs,helpemployability,reducepoverty,andprovidecleanertechnology

https://ec.europa.eu/info/business-economy-euro/economic-and-fiscal-policy-coordination/eu-economic-governance-monitoring-prevention-correction/european-semester/framework/europe-2020-strategy_en

InnovativeIdeas

InnovativeProducts/Services

CreatingInnovationinworking-lifeactivities

InnovationPedagogy

InnovationCompetencies

“FutureProfessionals”‘ensure’

InnovationPedagogy• Innovationpedagogyisalearningapproachthatdefinesinanewwayhowknowledgeisassimilated,producedandusedinamannerthatcancreateinnovations.

• Itaimstoenablethedevelopmentofinnovationcompetences,alongsidewiththestudyfieldspecificcompetences,providingstudentstheabilitytoparticipateintotheinnovationprocessesinworkinglife.

• CornerstonesofInnovationPedagogy• Activatinglearningandteachingmethods• Working-lifeorientation• IntegrationbetweenstudiesandappliedRDIactivities• Flexiblecurriculum• Multidisciplinary• Internationalization• Entrepreneurship• Versatileanddevelopment-orientedassessment

https://www.tuas.fi/en/about-us/operations-and-organization/innovation-pedagogy/

InnovationCompetences

1)Individual2)Interpersonal

3)Networking

https://www.fincoda.eu/

INDOPED(2016-2018)ModernizingIndonesianHigherEducationwithTestedEuropeanPedagogicalPractices

• INDOPEDaim istoraisetheteachingcapacity ofIndonesianUniversityteachers.

• ByintroducingandsharingdifferentinnovativepedagogicalmethodsfromEuropeanuniversitytoIndonesianUniversitypartners,itisexpectedtobringaddedvaluetocurrentIndonesianeducationalsystemandbridgethegapbetweenwhatistaughtintheuniversityandwhatisrequiredbybusinessandindustry.

• Inthoselearningmethods,studentsputasacenteroflearningprocessandmultidisciplinarypedagogicalapproaches havebeenusedtoallowstudentstoprepareforchallengesonthelabormarket.

• DuringtheINDOPEDproject, testedEuropeanactivelearningpracticesisbeingadjustedandimplemented intheIndonesianpartneruniversities.

• 10differentactivelearningpractices whichhavebeenchosenandpiloted inIndonesianUniversitieswith100teachers and nearly3000students.

http://www.indoped.eu/

INDOPEDLearningApproaches1. ProjectHatchery2. InnovationCamp3. Gamification4. Learningby

Teaching5. LearningtoLearn

6.LearningbyCase7. ProjectModule8. ProjectMarket

Research9. Storytelling10. AssessmentRubric

WhatisProjectHatchery?• LearningObjectives• Interpretproblemindifferentperspectives• Generateinnovativeideas• Communicateeffectively

• LearningProcess• Collaborateinmultidisciplinaryteam• Creativeprocessusingdesignthinking• Fieldandinclassactivities

ProjectHatchery,bySukma Putra,Binus UniversityPresentedat2nd INDOPEDWebinar

ExecutionoftheProjectHatcherystudyunit@TUAS

Client

Teacher tutor

Studenttutor2

Studenttutor3

Studenttutor4

Studenttutor1

Teacher tutors 10-15

40-50

500

ProjectHatchery,byMeijuKeinänen,TUASPresentedat2nd INDOPEDWebinar

ProjectHatchery@Binus University

ProjectHatchery@Binus University

WhatisInnovationCamp?(normally…)• 12– 48intensivehourswithcreativeprocesses,idéadevelopment,presentations,….• Cooperateinteamswithfellowstudentsfromanotherfaculty/discipline• Collaboratingwithacompany,publicauthority,NGOor…• Upsanddowns• Alotoffun• Competition

InnovationCamp,byJesper Nørskov,BusinessAcademyAarhusPresentedat2nd INDOPEDWebinar

Whydocamps?Whatdostudentslearn?1. Developideaswithstudentswithanothereducational

background2. Evaluateideas3. Todevelopconcepts4. Topresentandselltheideas5. Useyourknowledgeinadifferentcontext6. Createvalueforexternalpartners/owncompany

Everybodygetsnewtoolsorsharpentheoldtools

InnovationCamp,byJesper Nørskov,BusinessAcademyAarhusPresentedat2nd INDOPEDWebinar

CampThemes

InnovationCamp,byJesper Nørskov,BusinessAcademyAarhusPresentedat2nd INDOPEDWebinar

The3-ZoneInnovationProcess

Structured Process (Lead Facilitator)

YellowZone(Teams)DynamicProcess

(Co-Facilitator)

GreenZone(Teams)DynamicProcess

(Co-Facilitator)

RedZone(Teams)DynamicProcess

(Co-Facilitator)

Preparation(Teams)DynamicProcess

(Co-Facilitator)

Showtime(Teams)

Evaluation(Evaluators)

GETREADY:• Agreement(corevalues,expectation,objectives)

• ResourcesMapping(selfunderstanding,roles,needs,facilitiesprovided,constraints)

Content (Experts & Mentors)

CAMPSESSION1:• Understandingscope,context,andsituation

• Frameandreframeproblem/challenge

• ResearchandValidateinformation

CAMPSESSION2:• Inspirationfinding• Ideageneration• Ideadevelopment

CAMPSESSION3:• Ideaselection• Conceptualization• Argumentationbuilding• Prototype• Pitchingpractice

FINALPITCH:• Pitching• WinnerAnnouncement

Tools, Equipment, Facilities (Organizer)

InnovationCamp,byInaA.Murwani,Binus UniversityPresentedat2nd INDOPEDWebinar

InnovationCampbyYogyakartaStateUniversity,25-27November2016• ParticipantsfromYogyakarta:• 5- 7 students @team,12 teams,Indonesian students,11studyprograms

• 1leader,1 coordinator, 6 facilitators, 5observers,2experts,5 judges

• Location:• DesaWisataKembangArumwithtraditionalhutsatariverneartothevolcanoMerapi

• Stakeholders:• BORDA(BremenOverseasR&D Association)• LocalDistrictGovernmentofDepok,Sleman

InnovationCampbyYogyakartaStateUniversity,

Thechallenge:“Howcanyoucreatenon-monetaryincentivesforpeopletoreduce,reuseandrecyclesolidwasteintheirhousesandneighbourhoodsinDepok,Sleman,Yogyakarta?”

WorkingGroup Facilitation Presentation

GamificationApplicationofgamemechanisms

innon-gaming environment (courses@university)

toincreaseMOTIVATION andENGAGEMENTInlearning(allstagesofeducation)

GamificationbyJoannaMytnik,Ph.D.&WojciechGlac,Ph.D.UniversityofGdansk, Presentedat1st INDOPEDWebinar

TOHAVEAPLEASUREFROMUPLEASANTACTIVITY(LEARNING)

• Objective:togainknowledgeandtransformfromastoneintohuman

• TheRules:toberealhuman,Malinkundang asplayersmustdoalllevelintasksinordertoaccumulatepointsofrealhuman.

INDOPEDInternationalWebinars• Objectives:• TodisseminatetestedEuropeanpedagogicalpractices,notlimitedtoIndonesianbutalsotoSoutheastAsiaeducators

• TosharetheresultofimplementationpilotthathavebeenconductedinIndonesianUniversitiespartnersassistedbyEuropeanUniversitiespartners.

• ToinspireteachersandlecturesfromIndonesiaandalsoSoutheastAsiacountriestoenhancetheirteachinglearningprocessbyutilizingthosetestedlearningmethods.

• Date• 1st Webinar:20-24February2017,15.00– 17.00JakartaTime• 2nd Webinar:13-15November2017,14.00– 17.00JakartaTime

• RecordedVideo• 1stWebinar:http://webinar.seamolec.org/webinar1/video• 2nd Webinarhttp://webinar.seamolec.org/video

Distributionof2ndWebinarParticipants

ImpactonInnovationCompetences

3.0

3.2

3.5

3.4

3.5 3.5

2.7

2.8

2.9

3.0

3.1

3.2

3.3

3.4

3.5

3.6

individual interpersonal networking

BAROMETER

ImpactonLearningtoLearnCompetences

4.0

3.5

3.5

3.0

3.0

3.9

3.7

3.8

3.8

3.4

3.5

3.5

3.8

3.8

0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5

motivationtoacuireknowledge

engagementinthelearningprocess

abilitytospottheinnovative/creativesolutions

abilitytoreachforinformation/knowledgeinvarioussources

abilitytoleadaclassroomdiscussion

abilitytocontinueworkdespiteapreviousfailure

abilitytoworksystematically

Learningtolearn

系列2 系列1

ImpactonInterractiveLearning

3.2

4.2

3.6

4.3

3.1

3.7

4.1

3.9

4.3

3.7

0 1 2 3 4 5

workwellunderthepreasure

rispectdifferentopinions,perpsectivesandvalues

havefunwhilestudying

cooperatewithyourpeers

cooperatewithateacher

DinamicsandRelationships

系列2 系列1

SummaryRemarks

• Individual: Students have become more critical learnersshifting from transmisive system to pragmatic taking morecontrol over their learning and developing competences• Individual: The methods increased their engagement andflow/fun of learning, they helped them to take moreinitiative, lead discussion, be independent in findinginformation, cope with pressure, manage time• Interpersonel: Students have learnt to appreciate theteachers as tutors, facilitators rather than the only source ofknowledge, they are more open to collaborate and have afriendly relationship• Students increased their individual (creative ideas) andinterpersonal (dialogical) innovation competences

Thankyouforyourattention…