Using videos in the classroom Patricia Edwards VIDEOS.

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School use of Videos Advantages/Disadvantages Availability/Secure Less variety More variety Less security

Transcript of Using videos in the classroom Patricia Edwards VIDEOS.

Using videos in the classroomPatricia Edwards

VIDEOS

“No longer is it enough to be able to read the printed word: children, youth, and adults, too, need the ability to critically interpret the powerful images of a multimedia culture.” Thoman, E., & Joll, T. (2004). Media literacy: A national priority for a changing world. American Behavioral Scientist, 48(1), 18-29.

School use of VideosAdvantages/Disadvantages

Availability/SecureLess variety

More varietyLess security

www.teachertube.com

www.youtube.com

Classroom application

Demonstrate/Illustrate abstract concepts

Math – Powers of Ten

http://www.youtube.com/watch?v=0fKBhvDjuy0

Supplement instruction

Periodic table of elements

http://www.youtube.com/watch?v=d0zION8xjbM

References

EamesOffice. (2010, August 26). Powers of Ten [Video file]. Retrieved from http://www.youtube.com/watch?v=0fKBhvDjuy0

Bongboingvideo. (2009, September 8). They Might be Giants [Video file). Retrieved from http://www.youtube.com/watch?v=d0zION8xjbM Kebritchi, M. (2010). Factors affecting teachers’’ adoption of educational computer games: A case study. British Journal of educational Technology, 41(2), 256-270.

Klopfer, E., Osterweil, S., Salen, K., Haas, J., Groff, J., & Roy, D. (2009). Moving learning games forward on=btsacles opportunities and openness. The Education Arcade. Cambridge, MA: Massachusetts Institute of Technology. http://educationarcade.org/

Morain, M., & Swarts, J. (2012). YouTutorial: A framework for assessing instructional online video. Technical Communication Quarterly, 21 (1), 6-24.

O’Neil, C. (2007, May 12). TeacherTube is a YouTube for educators. Retrieved from http://www.edutopia.org/blog/teacher-tube-educational- video-resource

Schrader, P.G., Lawless, K.A., & Deniz, H. (2010). Design and implementation of educational games: Theoretical and practical perspectives. In Video Games in education: Opportunities for Learning Beyond Research Claims and Advertising Hype (chapter 20). doi:

10.4018/978-1-61520-781-7.ch020

Smaldino, S. E., Lowther, D. L., & Russell, J. D. (2012). Instructional technology and media for learning (10th ed.). Upper Saddle River, NJ: Pearson Prentice Hall.

Thoman, E., & Joll, T. (2004). Media literacy: A national priority for a changing world. American Behavioral Scientist, 48(1), 18-29.