UNITY GAME TUTORIAL

Post on 06-Dec-2015

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unity game tutorial

Transcript of UNITY GAME TUTORIAL

DOUBLE CLICK

UNITY.EXE TO OPEN

UNITY

NOW CLOSE THE WELCOME WINDOW

TO CONTINUE

OPEN NEW PROJECT

Now name your project and create it

NEW WINDOW WILL NAMED AFTER YOU

CREATE IT

ON PROJECT WINDOW MOUSE RIGHT CLICK > CREATE >

JAVASCRIPT

NOW NAME IT PLAYER

SELECT PLAYER AND PRESS CTRL+D 4 TIMES TO MAKE COPIES

NAME EACH OF IT RESPECTIVELY

1. ENEMY2. LOSE

3. MAINMENU4. WIN

NAME IT LIKE THIS

RIGHT CLICK ON PROJECT WINDOW CREATE>FOLDER AND

NAMED IT SCRIPTS

NOW PUT SCRIPTS FILES INTO SCRIPTS FOLDER THAT WE CREATED

IN HIERARCHY WINDOWRIGHT MOUSE BUTTON > 3D OBJECT > CUBE

CUBE OBJECT WILL APPEAR LIKE THIS

NAME IT ENEMY1

IN HIERARCHY WINDOWRIGHT MOUSE BUTTON > 3D OBJECT > SPHERE

NAME IT ENEMY2

IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > PREFAB

AND NAME IT ENEMY1

IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > PREFAB

AND NAME IT ENEMY2

NOW DRAG AND DROP THE HIERARCHY WINDOW OBJECT INTO PROJECT WINDOW

PREFAB ACCORDING TO THEIR NAME

NOW DELETE THESE

IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > FOLDER

AND NAME IT PREFAB

DRAG AND DROP BOTH PREFAB INTO PREFAB FOLDER

IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > MATERIAL

AND NAME IT ENEMY1

NOW SELECT ENEMY1 MATERIAL THEN PRESS CTRL+D TO MAKE COPY

NOW NAME IT ENEMY2

IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE > FOLDER

AND NAME IT MATERIAL

NOW DRAG THE MATERIAL IN MATERIAL FOLDER

DRAG AND DROP EACH MATERIAL INTO THEIR RESPECTIVE NAME PREFAB

DRAG AND DROP EACH MATERIAL INTO THEIR RESPECTIVE NAME PREFAB

NOW GO TO THE GAME OBJECT OPTION TO CREATE PARTICLE

SYSTEM FOR EXPLOSION EFFECT

RENAME IT TO EXPLOSION

NOW WE ADD MORE COMPONENT IN

EXPLOSION, FOR THIS GO TO “ADD COMPONENT” IN

INSPECTOR WINDOW

ADD COMPONENT > EFFECTS > LEGACY PARTICLES

ADD COMPONENT > EFFECTS > LEGACY PARTICLES > ELLIPSOID PARTICLE EMITTER

ADD COMPONENT > EFFECTS > LEGACY PARTICLES > PARTICLE ANIMATOR

ADD COMPONENT > EFFECTS > LEGACY PARTICLES > PARTICLE RENDERER

NOW EXPLOSION LOOKS LIKE THIS

NOW CHANGE THE VALUE OF RND VELOCITY

0 TO 2

CHECK ALL THESE BOX

CHECK THIS BOX

IN PROJECT WINDOWCLICK PREFAB FOLDER >RIGHT

MOUSE CLICK > CREATE > PREFAB

AND NAME IT EXPLOSION

DRAG AND DROP EXPLOSION FROM HIERARCHY WINDOW TO EXPLOSION

PREFAB

CHANGE THE VALUES

IN PROJECT WINDOWRIGHT MOUSE CLICK > CREATE >

FOLDERAND NAME IT SOUND

DRAG AND DROP SOUND FILE TO SOUND FOLDER

GoTo File > New Scene

Now change the camera view from Perspective > Orthographic

Put these two prefab in to Hierarchy

window

Now select enemy prefab and change the position Y 0

> 2

Select Main Camera then Change the value of FAR 1000

> 20

Now delete these tow

Prefab again

Save the scene now

and name it mainmenu

Saved scene will appear like this then make 3 more

copies by pressing CRTL+D button

Rename these 3 copies like this1. Lose2. Win

3. Level1

Load the mainmenu scene then drag the main menu script and

drop over main camera

Script will appear in Inspector view

Load the lose scene then drag the lose script and

drop over main camera

Load the win scene then drag the win script and drop over

main camera

1 load the scene level1

2 Drag the enemy1 and 2 from prefab to

Hierarchy

Select enemy2 and change the position Y

from 0 to 2

NOW ADD DIRECTIONAL LIGHT

SET THE POSITION OF LIGHT

Now we create a Player object for

that GoTo GameObject >

Create Empty and

Name it Player

Drag and drop player script into player

object

Scripts will open in MonoDevelop

CopyPast

Copy

Paste

Copy

Paste

Copy

Paste

Copy

Paste

Now put enemy script into enemy prefab

It time to place player script into

Player object

1 Drab and drop explosion into Inspector explosion

2 Change size for color appearances

Repeat both these step for enemy1

Select Add Tag

NOW CHANGE SIZE TO 2

DEPENDS ON YOUR ENEMY

And put the name enemy

Select explosion from prefab folder drag and drop sound

file in explosion

Change Tag Name to enemy

Ray distance to 100

It time to build the game for that go to File > Build Settings

Now add these scene to the build settings