Post on 29-Aug-2018
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warband
Their line of battle is drawn up in a wedge-like formation. To give ground,
provided you return to the attack, is considered prudence rather
than cowardice. Tacitus, Germania
No effect.
TRIBAL UNIT
GM 01/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Warriors
As for the Cimbri, their foot-soldiers advanced slowly from their defenses,
with a depth equal to their front, for each side of their formation had an extent
of thirty furlongs.Plutarchus, Marius
No effect.
TRIBAL UNIT
GM 02/26illus
. Paw
eł K
aczm
arcz
yk
Horsemen
Sacrifice this unit: you do not have
to check losses in this horde.
TRIBAL UNIT
GM 03/26illus
. Paw
eł K
aczm
arcz
yk
Horsemen
Sacrifice this unit: you do not have
to check losses in this horde.
TRIBAL UNIT
GM 03/26illus
. Paw
eł K
aczm
arcz
yk
Horsemen
Sacrifice this unit: you do not have
to check losses in this horde.
TRIBAL UNIT
GM 03/26illus
. Paw
eł K
aczm
arcz
yk
Horsemen
Sacrifice this unit: you do not have
to check losses in this horde.
TRIBAL UNIT
GM 03/26illus
. Paw
eł K
aczm
arcz
yk
CHieftan Comites
To defend, to protect him, to ascribe one’s own brave deeds to his
renown, is the height of loyalty. The chief fights for victory;
his vassals fight for their chief.Tacitus, Germania
No effect.
TRIBAL UNIT
GM 04/26illus
. Paw
eł K
aczm
arcz
yk
CHieftan Comites
To defend, to protect him, to ascribe one’s own brave deeds to his
renown, is the height of loyalty. The chief fights for victory;
his vassals fight for their chief.Tacitus, Germania
No effect.
TRIBAL UNIT
GM 04/26illus
. Paw
eł K
aczm
arcz
ykCHieftan Comites
To defend, to protect him, to ascribe one’s own brave deeds to his
renown, is the height of loyalty. The chief fights for victory;
his vassals fight for their chief.Tacitus, Germania
No effect.
TRIBAL UNIT
GM 04/26illus
. Paw
eł K
aczm
arcz
yk
dismounted Comites
Suddenly there was heard the outcry of the German infantry, as they shouted that their princes ought to leave their horses and keep
company with them, for fear that they, if anything adverse should occur, abandoning the wretched herd, would easily make shift to escape.
Ammianus, Rerum Gestarum
All your in this horde receive 1 additional point of .
TRIBAL UNIT
GM 05/26illus
. Paw
eł K
aczm
arcz
yk
dismounted Comites
Suddenly there was heard the outcry of the German infantry, as they shouted that their princes ought to leave their horses and keep
company with them, for fear that they, if anything adverse should occur, abandoning the wretched herd, would easily make shift to escape.
Ammianus, Rerum Gestarum
All your in this horde receive 1 additional point of .
TRIBAL UNIT
GM 05/26illus
. Paw
eł K
aczm
arcz
yk
allied alan Cavalry
TRIBAL UNIT
All these warlike and savage tribes were led by Chonodomarius and Serapio, who
were followed by 35,000 troops levied from various nations, partly for pay and partly
under agreement to return the service. Ammianus, Rerum Gestarum
You don’t receive after a clash in which this unit takes part.
GM 06/26illus
. Paw
eł K
aczm
arcz
yk
allied alan Cavalry
TRIBAL UNIT
All these warlike and savage tribes were led by Chonodomarius and Serapio, who
were followed by 35,000 troops levied from various nations, partly for pay and partly
under agreement to return the service. Ammianus, Rerum Gestarum
You don’t receive after a clash in which this unit takes part.
GM 06/26illus
. Paw
eł K
aczm
arcz
yk
allied alan Cavalry
TRIBAL UNIT
All these warlike and savage tribes were led by Chonodomarius and Serapio, who
were followed by 35,000 troops levied from various nations, partly for pay and partly
under agreement to return the service. Ammianus, Rerum Gestarum
You don’t receive after a clash in which this unit takes part.
GM 06/26illus
. Paw
eł K
aczm
arcz
yk
Even iron is not plentiful with them, as we infer from the character of their weapons. But few use swords or long lances. They
carry a spear (framea is their name for it), with a narrow and short head.
Tacitus, Germania
Attach to a horde controlled by any player. The base of all
in this horde is 0.
frameaeATTACHMENT
GM 07/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
Those arrayed right at the very front mass their shields together until they come shield-boss to shield-boss. The men standing just
behind them, raising their shields and resting them on the shield-bosses of those in front.
Maurice, Strategikon
Each and in this horde receives 2 additional points of .
Add 1 to the die roll result when testing loses of and after the clash.
fulCumATTACHMENT
GM 08/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
ATTACHMENT
And then the triangle or, as it is commonly called,
the wedge, a disposition found very serviceable in action.Vegetius, De Re Militari
Double the base of and in this horde. Reduce the cost
of each you deploy in this horde by 1 to a minimum of 1.
Cuneus
GM 09/26illus
. Paw
eł K
aczm
arcz
ykPassage tHrougH
tHe rHineSTRATEGY
Then Caesar, being very shrewd and fearing that the savages might take advantage of some
moonless night and cross the frozen river, gave orders that every day, from near sunset to the break of dawn, soldiers should row up
and down stream in scouting vessels.Ammianus, Rerum Gestarum
Move any number of unit tribal cards belonging to the same horde from one province to another.
GM 10/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
Search your tribal deck and select any card to add to your hand.
foederati defeCtors
STRATEGY
GM 11/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
Search your tribal deck and select any card to add to your hand.
foederati defeCtors
STRATEGY
GM 11/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
They came upon Varus in the midst of forests by this time almost impenetrable.
And there, at the very moment of revealing themselves as enemies instead of subjects,
they wrought great and dire havoc.Cassius Dio, Historia Romana
Choose a horde; its controller immediately checks for unit losses
as if after a victorious clash.
ambusHSTRATEGY
GM 12/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
They came upon Varus in the midst of forests by this time almost impenetrable.
And there, at the very moment of revealing themselves as enemies instead of subjects,
they wrought great and dire havoc.Cassius Dio, Historia Romana
Choose a horde; its controller immediately checks for unit losses
as if after a victorious clash.
ambusHSTRATEGY
GM 12/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
STRATEGY
Nero held back his own troops, and allowed the enemy to be hampered by the fog and be
drenched with the showers, which happened to be frequent that day. Then, when he noticed that
they were weary with standing, and faint not only from exposure but also from exhaustion,
he gave the signal, attacked and defeated them. Frontinus, Strategemata
Return up to 3 tribal units belonging to the same horde to its owner’s hand.
fog
GM 13/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
STRATEGY
Nero held back his own troops, and allowed the enemy to be hampered by the fog and be
drenched with the showers, which happened to be frequent that day. Then, when he noticed that
they were weary with standing, and faint not only from exposure but also from exhaustion,
he gave the signal, attacked and defeated them. Frontinus, Strategemata
Return up to 3 tribal units belonging to the same horde to its owner’s hand.
fog
GM 13/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
roman CounterattaCk
STRATEGY
The target player discards 1 random tribal card
from his hand.
Whither are we fleeing, my most valiant men? Do you know not that flight never leads to safety,
but shows the folly of a useless effort? Let us return to our companions, to be at least
sharers in their coming glory.Julian the Apostate at Argentoratum
GM 14/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
roman CounterattaCk
STRATEGY
The target player discards 1 random tribal card
from his hand.
Whither are we fleeing, my most valiant men? Do you know not that flight never leads to safety,
but shows the folly of a useless effort? Let us return to our companions, to be at least
sharers in their coming glory.Julian the Apostate at Argentoratum
GM 14/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
No more tribal cards can be played until the end of this round.
Meanwhile a violent rain and wind came up that separated them still further, while the ground,
that had become slippery around the roots and logs, made walking very treacherous for them, and the tops of the trees kept breaking off and
falling down, causing much confusion.Cassius Dio, Historia Romana
Heavy rainsSTRATEGY
GM 15/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
No more tribal cards can be played until the end of this round.
Meanwhile a violent rain and wind came up that separated them still further, while the ground,
that had become slippery around the roots and logs, made walking very treacherous for them, and the tops of the trees kept breaking off and
falling down, causing much confusion.Cassius Dio, Historia Romana
Heavy rainsSTRATEGY
GM 15/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
ATTACHMENT
The Germans, according to their custom, rapidly forming a phalanx,
sustained the attack of our swords. Caesar, Bellum Gallicum
All the in this horde receive 2 additional points of .
german PHalanx
GM 16/26illus
. Paw
eł K
aczm
arcz
yk
Search your tribal deck and discard pile for up to 2 and put them into your hand.
One of the Goths, who had re-forged his pruning-hook and was shaping a sword with
blows on the anvil and sharpening it with a stone, a man already prepared to rouse
himself to fury at the sound of the trumpet.Sidonius, Carmina 7
STRATEGY WeaPonsmitHing
GM 17/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
Search your tribal deck and discard pile for up to 2 and put them into your hand.
One of the Goths, who had re-forged his pruning-hook and was shaping a sword with
blows on the anvil and sharpening it with a stone, a man already prepared to rouse
himself to fury at the sound of the trumpet.Sidonius, Carmina 7
STRATEGY WeaPonsmitHing
GM 17/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
Take control of a target tribal unit of another player. It becomes part of your horde in the same province. If that unit
survives the clash it returns to its owner’s hand and
you gain 1 .
tHe Promise of sPoils
STRATEGY
GM 18/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
Take control of a target tribal unit of another player. It becomes part of your horde in the same province. If that unit
survives the clash it returns to its owner’s hand and
you gain 1 .
tHe Promise of sPoils
STRATEGY
GM 18/26illus
. Paw
eł K
aczm
arcz
yk /
Jud
yta
Sosn
a
Until the end of this phase, exchange control of your chieftain
with another player’s chieftain.
Call to WarTACTIC
GM 19/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
Negate a non-tribal unit card that has just been played.
For they are also familiar with the practice of consulting the notes
and flight of birds. It is peculiar to this people to seek omens
and monitions from horses.Tacitus, Germania
PrediCtionsTACTIC
GM 20/26illus
. Paw
eł K
aczm
arcz
yk
Negate a non-tribal unit card that has just been played.
For they are also familiar with the practice of consulting the notes
and flight of birds. It is peculiar to this people to seek omens
and monitions from horses.Tacitus, Germania
PrediCtionsTACTIC
GM 20/26illus
. Paw
eł K
aczm
arcz
yk
Choose one: negate any tribal card that has just been played;
or destroy a single Roman card attached to the target province.
In public questions the priest of the particular state,
in private the father of the family, invokes the gods. Tacitus, Germania
saCerdotes Civitatis
TACTIC
GM 21/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
STRATEGY
Look at the target player’s hand. You may choose one of his tribal cards
and discard it, then you may search your tribal deck for a card with the same
name as the discarded card and put it into
your hand.
HunniC raid
GM 22/26illus
. Paw
eł K
aczm
arcz
yk
STRATEGY
Look at the target player’s hand. You may choose one of his tribal cards
and discard it, then you may search your tribal deck for a card with the same
name as the discarded card and put it into
your hand.
HunniC raid
GM 22/26illus
. Paw
eł K
aczm
arcz
yk
TACTIC
After a victorious clash, two target players who participated must exchange all they gain in it.
If your whole army has a man able to fight in single combat and to defeat a Persian put forward by me, I shall immediately
make a peace-treaty for fifty years and provide the customary gifts.
Malalas, Chronographia
viCtory in single Combat
GM 23/26illus
. Paw
eł K
aczm
arcz
yk
TACTIC
After a victorious clash, two target players who participated must exchange all they gain in it.
If your whole army has a man able to fight in single combat and to defeat a Persian put forward by me, I shall immediately
make a peace-treaty for fifty years and provide the customary gifts.
Malalas, Chronographia
viCtory in single Combat
GM 23/26illus
. Paw
eł K
aczm
arcz
yk
ATTACHMENT
Your units automatically succeed in their survival checks
after the clash.
Two cohorts should be placed at the front of the camp,
below those cohorts hospitals (valetudinaria) should be located.
Hyginus, De Munitionibus Castrorum
roman valetudinarium
GM 24/26illus
. Paw
eł K
aczm
arcz
yk
STRATEGY
The target player loses 3 .
What more is there to say? You can find there Greek elegance, Gallic plenty,
Italian briskness; the dignity of state, the attentiveness of a private home,
the ordered discipline of royalty. Sidonius about life at the Visigothic court,
Epistulae
romanization
GM 25/26illus
. Paw
eł K
aczm
arcz
yk
STRATEGY
The target player loses 3 .
What more is there to say? You can find there Greek elegance, Gallic plenty,
Italian briskness; the dignity of state, the attentiveness of a private home,
the ordered discipline of royalty. Sidonius about life at the Visigothic court,
Epistulae
romanization
GM 25/26illus
. Paw
eł K
aczm
arcz
yk
Take 2 from the target player.
Julian was on the point of entering upon an urgent campaign, since he considered that some districts of the Alamanni were
hostile and would venture on outrages unless they also were overthrown
after the example of the rest.Ammianus, Rerum Gestarum
Punitive exPedition
STRATEGY
GM 26/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
Take 2 from the target player.
Julian was on the point of entering upon an urgent campaign, since he considered that some districts of the Alamanni were
hostile and would venture on outrages unless they also were overthrown
after the example of the rest.Ammianus, Rerum Gestarum
Punitive exPedition
STRATEGY
GM 26/26illus
. Paw
eł K
aczm
arcz
yk /
Judy
ta S
osna
sCHolae Palatinae
Under the disposition of the illustrious magister officiorum are: Scola scutariorum prima, Scola scutariorum secunda, Scola armaturarum seniorum, Scola gentilium
seniorum, Scola scutatorum tertia.Notitia Dignitatum
If this clash is victorious, each participating player receives
3 additional .
GM 01/10illus
. Paw
eł K
aczm
arcz
yk
The Roman ambassador salutes you, and I have come with gifts
from him, and with the gold which the Emperor sent you.
Priscus, Fragmenta Historicorum Graecorum
Each player immediately sacrifices one tribal unit
participating in this clash.
bribery
GM 02/10illus
. Paw
eł K
aczm
arcz
yk
For the Cornuti and the Bracchiati, toughened by long experience
in fighting, at once intimidated them by their gestures, and raised their
mighty battle-cry.Ammianus, Rerum Gestarum
foederati
No effect.
GM 03/10illus
. Paw
eł K
aczm
arcz
yk
For the Cornuti and the Bracchiati, toughened by long experience
in fighting, at once intimidated them by their gestures, and raised their
mighty battle-cry.Ammianus, Rerum Gestarum
foederati
No effect.
GM 03/10illus
. Paw
eł K
aczm
arcz
yk
For the Cornuti and the Bracchiati, toughened by long experience
in fighting, at once intimidated them by their gestures, and raised their
mighty battle-cry.Ammianus, Rerum Gestarum
foederati
No effect.
GM 03/10illus
. Paw
eł K
aczm
arcz
yk
Large ballistae, drawn on carriages
by two horses or mules, should be placed
in the rear of the line.Vegetius, De Re Militari
Carroballistae
German Phalanx and Cuneus have no effect in this clash.
GM 04/10illus
. Paw
eł K
aczm
arcz
yk
All the companies were clad in iron,
and all parts of their bodies were covered
with thick plates. Ammianus, Rerum Gestarum
CataPHraCts
The of each tribal participating in this clash
is reduced by 1.
GM 05/10illus
. Paw
eł K
aczm
arcz
yk
Persons of high rank are now substituted with the title
of magister militum. They are not limited to the command of two legions only,
but have often a greater number.Vegetius, De Re Militari
magister militum
The chieftain of each player participating in this clash losses all its abilities
for the rest of this round.
GM 06/10illus
. Paw
eł K
aczm
arcz
yk
If Gaul should be deprived of its defenses, it would be laid
waste at will by raids from across the Rhine.
Ammianus, Rerum Gestarum
no ComitatensesreinforCements
No effect.
GM 07/10illus
. Paw
eł K
aczm
arcz
yk
If Gaul should be deprived of its defenses, it would be laid
waste at will by raids from across the Rhine.
Ammianus, Rerum Gestarum
no ComitatensesreinforCements
No effect.
GM 07/10illus
. Paw
eł K
aczm
arcz
yk
Entry was impossible for barbarians, for everywhere
troops with power to drive them off were able
to oppose them. Zosimus, Historia Nova
Comitatenseslegion
No effect.
GM 08/10illus
. Paw
eł K
aczm
arcz
yk Entry was impossible for barbarians, for everywhere
troops with power to drive them off were able
to oppose them. Zosimus, Historia Nova
Comitatenseslegion
No effect.
GM 08/10illus
. Paw
eł K
aczm
arcz
yk Entry was impossible for barbarians, for everywhere
troops with power to drive them off were able
to oppose them. Zosimus, Historia Nova
Comitatenseslegion
No effect.
GM 08/10illus
. Paw
eł K
aczm
arcz
yk
When the infantry forces were led out at a moderate pace, and to their flank were
joined the squadrons of cavalry, among whom were the cataphracts and the horse archers, a formidable branch of the service.
Ammianus, Rerum Gestarum
equites sagittarii
If this clash is lost, destroy all participating
tribal units.
GM 09/10illus
. Paw
eł K
aczm
arcz
yk
The Roman empire everywhere along its frontiers was embraced
by cities and forts and towers. Zosimus, Historia Nova
If this clash is victorious, nobody receives .
siege of Castellum
GM 10/10illus
. Paw
eł K
aczm
arcz
yk
CHnodomar
King Chonodomarius was raising general disturbance and confusion, making his presence felt everywhere
without limit, a leader in dangerous enterprises, lifting up his brows in pride, being as he was
conceited over frequent successes.Ammianus, Rerum Gestarum
In a victorious clash, you receive 3 additional .
GM 01/08illus
. Paw
eł K
aczm
arcz
yk /
Ann
a M
iędl
arz
evergindus
Furthermore, the enemy’s forces had greatly increased, as many of those who had
at first wavered now joined them, largely in the hope of plunder.
Cassius Dio, Roman History
In a victorious clash, you receive 1 for each of your units destroyed
in the clash.
GM 02/08illus
. Paw
eł K
aczm
arcz
yk
merobaudes
Furthermore, the enemy’s forces had greatly increased, as many of those
who had at first wavered now joined them, largely in the hope of plunder.
Cassius Dio, Roman History
In a victorious clash, you draw 2 cards from your tribal deck.
GM 03/08illus
. Paw
eł K
aczm
arcz
yk
He was so named because his father, who had for a long time been kept as a hostage
in Gaul and had been taught certain Greek mysteries, changed his son’s original native name.
Ammianus, Rerum Gestarum
marCian
Your tribal units automatically succeed in their survival checks after a clash.
GM 04/08illus
. Paw
eł K
aczm
arcz
yk
Nay, if I have gained a right knowledge of you in action before this,
your auxiliary trooper will I be; thus at least I shall be able to fight.
Sidonius, Carmina 7
gabinus
In a victorious clash, you receive twice the amount of base due
(before other bonuses added).
GM 05/08illus
. Paw
eł K
aczm
arcz
yk Conspicuous among others by gesture, voice, and a wound he had received,
kept up the fight.Tacitus, Annales
gundaHar
Each of your hordes has 3 added to its total .
GM 06/08illus
. Paw
eł K
aczm
arcz
yk
When they go into battle, it is a disgrace for the chief to be surpassed in valor, a disgrace for his followers
not to equal the valor of the chief.Tacitus, Germania
genseriC
Once per round you may search your tribal deck and discard pile for a Warband card
and put it in your hand. Each of your Warband units has its increased by 1.
GM 07/08illus
. Paw
eł K
aczm
arcz
yk
He, glorious in arms as he was, did no deed without you,
although you did many without him.Sidonius, Carmina 7
HermeriC
Once per phase you may look at all the Roman cards
attached to each province.
GM 08/08illus
. Paw
eł K
aczm
arcz
yk
SET
UP
Eac
h P
laye
r ch
oose
s 1
Glo
ry B
oard
w
ith M
arke
rs, d
raw
s 5
Tri
bal C
ards
, ta
kes
5 Lo
ot. P
lace
1 P
rovi
nce
Car
d w
ith p
rope
r nu
mbe
r of
Rom
an C
ards
.
RO
UN
DP
rep
arat
ion
– E
ach
play
er d
raw
s on
e C
hief
tain
Car
d. P
lace
1 o
r 2
Pro
vinc
e C
ards
. Att
ach
Rom
an C
ards
to
Pro
vinc
es.
Sup
ply
– I
n In
itiat
ive
orde
r, ea
ch P
laye
r dr
aws:
4 u
nits
of L
oot,
or 2
Tri
bal C
ards
, or
2 un
its o
f Loo
t an
d 1
Tri
bal C
ard.
Dep
loym
ent
– In
Ini
tiativ
e or
der,
Pla
yers
do
a se
ries
of t
urns
(p
lay
one
Tri
bal C
ard
or P
ass)
un
til a
ll P
laye
rs P
ass.
Cla
sh –
Res
olve
Cla
sh in
eac
h P
rovi
nce
cont
aini
ng a
Hor
de. I
f V
icto
ry, d
istr
ibut
e Lo
ot a
nd G
lory
. A
lway
s ch
eck
for
Cas
ualti
es, d
estr
oy
Att
achm
ents
, shu
ffle
Rom
an C
ards
ba
ck in
to R
oman
dec
k. I
f Vic
tory
, di
scar
d P
rovi
nce
Car
d.R
oun
d E
nd
– S
huff
le C
hief
tain
C
ards
bac
k in
to C
hief
tain
dec
k.
GA
ME
EN
DIf
ther
e ar
e si
x or
mor
e P
rovi
nce
Car
ds in
the
Pro
vinc
e D
isca
rd P
ile,
the
gam
e en
ds.
SET
UP
Eac
h P
laye
r ch
oose
s 1
Glo
ry B
oard
w
ith M
arke
rs, d
raw
s 5
Tri
bal C
ards
, ta
kes
5 Lo
ot. P
lace
1 P
rovi
nce
Car
d w
ith p
rope
r nu
mbe
r of
Rom
an C
ards
.
RO
UN
DP
rep
arat
ion
– E
ach
play
er d
raw
s on
e C
hief
tain
Car
d. P
lace
1 o
r 2
Pro
vinc
e C
ards
. Att
ach
Rom
an C
ards
to
Pro
vinc
es.
Sup
ply
– I
n In
itiat
ive
orde
r, ea
ch P
laye
r dr
aws:
4 u
nits
of L
oot,
or 2
Tri
bal C
ards
, or
2 un
its o
f Loo
t an
d 1
Tri
bal C
ard.
Dep
loym
ent
– In
Ini
tiativ
e or
der,
Pla
yers
do
a se
ries
of t
urns
(p
lay
one
Tri
bal C
ard
or P
ass)
un
til a
ll P
laye
rs P
ass.
Cla
sh –
Res
olve
Cla
sh in
eac
h P
rovi
nce
cont
aini
ng a
Hor
de. I
f V
icto
ry, d
istr
ibut
e Lo
ot a
nd G
lory
. A
lway
s ch
eck
for
Cas
ualti
es, d
estr
oy
Att
achm
ents
, shu
ffle
Rom
an C
ards
ba
ck in
to R
oman
dec
k. I
f Vic
tory
, di
scar
d P
rovi
nce
Car
d.R
oun
d E
nd
– S
huff
le C
hief
tain
C
ards
bac
k in
to C
hief
tain
dec
k.
GA
ME
EN
DIf
ther
e ar
e si
x or
mor
e P
rovi
nce
Car
ds in
the
Pro
vinc
e D
isca
rd P
ile,
the
gam
e en
ds.
SET
UP
Eac
h P
laye
r ch
oose
s 1
Glo
ry B
oard
w
ith M
arke
rs, d
raw
s 5
Tri
bal C
ards
, ta
kes
5 Lo
ot. P
lace
1 P
rovi
nce
Car
d w
ith p
rope
r nu
mbe
r of
Rom
an C
ards
.
RO
UN
DP
rep
arat
ion
– E
ach
play
er d
raw
s on
e C
hief
tain
Car
d. P
lace
1 o
r 2
Pro
vinc
e C
ards
. Att
ach
Rom
an C
ards
to
Pro
vinc
es.
Sup
ply
– I
n In
itiat
ive
orde
r, ea
ch P
laye
r dr
aws:
4 u
nits
of L
oot,
or 2
Tri
bal C
ards
, or
2 un
its o
f Loo
t an
d 1
Tri
bal C
ard.
Dep
loym
ent
– In
Ini
tiativ
e or
der,
Pla
yers
do
a se
ries
of t
urns
(p
lay
one
Tri
bal C
ard
or P
ass)
un
til a
ll P
laye
rs P
ass.
Cla
sh –
Res
olve
Cla
sh in
eac
h P
rovi
nce
cont
aini
ng a
Hor
de. I
f V
icto
ry, d
istr
ibut
e Lo
ot a
nd G
lory
. A
lway
s ch
eck
for
Cas
ualti
es, d
estr
oy
Att
achm
ents
, shu
ffle
Rom
an C
ards
ba
ck in
to R
oman
dec
k. I
f Vic
tory
, di
scar
d P
rovi
nce
Car
d.R
oun
d E
nd
– S
huff
le C
hief
tain
C
ards
bac
k in
to C
hief
tain
dec
k.
GA
ME
EN
DIf
ther
e ar
e si
x or
mor
e P
rovi
nce
Car
ds in
the
Pro
vinc
e D
isca
rd P
ile,
the
gam
e en
ds.
SET
UP
Eac
h P
laye
r ch
oose
s 1
Glo
ry B
oard
w
ith M
arke
rs, d
raw
s 5
Tri
bal C
ards
, ta
kes
5 Lo
ot. P
lace
1 P
rovi
nce
Car
d w
ith p
rope
r nu
mbe
r of
Rom
an C
ards
.
RO
UN
DP
rep
arat
ion
– E
ach
play
er d
raw
s on
e C
hief
tain
Car
d. P
lace
1 o
r 2
Pro
vinc
e C
ards
. Att
ach
Rom
an C
ards
to
Pro
vinc
es.
Sup
ply
– I
n In
itiat
ive
orde
r, ea
ch P
laye
r dr
aws:
4 u
nits
of L
oot,
or 2
Tri
bal C
ards
, or
2 un
its o
f Loo
t an
d 1
Tri
bal C
ard.
Dep
loym
ent
– In
Ini
tiativ
e or
der,
Pla
yers
do
a se
ries
of t
urns
(p
lay
one
Tri
bal C
ard
or P
ass)
un
til a
ll P
laye
rs P
ass.
Cla
sh –
Res
olve
Cla
sh in
eac
h P
rovi
nce
cont
aini
ng a
Hor
de. I
f V
icto
ry, d
istr
ibut
e Lo
ot a
nd G
lory
. A
lway
s ch
eck
for
Cas
ualti
es, d
estr
oy
Att
achm
ents
, shu
ffle
Rom
an C
ards
ba
ck in
to R
oman
dec
k. I
f Vic
tory
, di
scar
d P
rovi
nce
Car
d.R
oun
d E
nd
– S
huff
le C
hief
tain
C
ards
bac
k in
to C
hief
tain
dec
k.
GA
ME
EN
DIf
ther
e ar
e si
x or
mor
e P
rovi
nce
Car
ds in
the
Pro
vinc
e D
isca
rd P
ile,
the
gam
e en
ds.
Military
Strength
5
Military
Strength
10
Military
Strength
15
Military
Strength
20
Military
Strength
25
1
player5
1015
2025
2
players4|1
7|310|5
13|716|9
3
players3|2|0
6|3|18|5|2
11|6|313|8|4
4
players–
4|3|2|17|4|3|1
9|6|4|111|7|5|2
Military
Strength
5
Military
Strength
10
Military
Strength
15
Military
Strength
20
Military
Strength
25
1
player5
1015
2025
2
players4|1
7|310|5
13|716|9
3
players3|2|0
6|3|18|5|2
11|6|313|8|4
4
players–
4|3|2|17|4|3|1
9|6|4|111|7|5|2
Military
Strength
5
Military
Strength
10
Military
Strength
15
Military
Strength
20
Military
Strength
25
1
player5
1015
2025
2
players4|1
7|310|5
13|716|9
3
players3|2|0
6|3|18|5|2
11|6|313|8|4
4
players–
4|3|2|17|4|3|1
9|6|4|111|7|5|2
Military
Strength
5
Military
Strength
10
Military
Strength
15
Military
Strength
20
Military
Strength
25
1
player5
1015
2025
2
players4|1
7|310|5
13|716|9
3
players3|2|0
6|3|18|5|2
11|6|313|8|4
4
players–
4|3|2|17|4|3|1
9|6|4|111|7|5|2
ger
ma
nia
Pr
ima
VIC
TORY
: A p
laye
r who
se h
orde
’s to
tal
is hi
ghes
t re
ceiv
es 2
add
ition
al.
DEF
EAT:
Des
troy
all
part
icip
atin
g . S
ubtr
act 1
from
th
e die
roll
resu
lt w
hen
chec
king
uni
t cas
ualti
es.
GM
01/
15
illus. Judyta Sosna
VIC
TORY
: Eac
h pl
ayer
par
ticip
atin
g in
this
clas
h dr
aws 1
trib
al c
ard.
DEF
EAT:
Eac
h pa
rtic
ipat
ing
play
er d
isca
rds 1
trib
al c
ard.
GM
02/
15
illus. Judyta Sosna
ra
etia
seC
un
da
If at
leas
t 1 C
hief
tain
Com
ites i
s par
ticip
atin
g in
this
clas
h, d
estr
oy a
ll Ro
man
car
ds
atta
ched
to th
is pr
ovin
ce.
GM
03/
15
illus. Judyta Sosna
lug
du
nen
sis P
rim
a
GM
04/
15
illus. Judyta Sosna
bel
giC
a P
rim
a
VIC
TORY
: A p
laye
r who
se h
orde
’s to
tal
is
high
est m
ay se
arch
his
trib
al d
eck
for a
trib
al u
nit
and
put i
t int
o hi
s han
d.
Des
troy
all
part
icip
atin
g ,
, .
ra
etia
Pr
ima
VIC
TORY
: A p
laye
r with
the
few
est
a
mon
g al
l pla
yers
may
dra
w 2
trib
al c
ards
or g
ain
4.
DEF
EAT:
A p
laye
r with
the
mos
t a
mon
g al
l pla
yers
mus
t cho
ose:
di
scar
d 2
trib
al c
ards
or l
ose
2; i
f nei
ther
is p
ossi
ble,
then
lose
5. G
M 0
5/15
illus. Judyta Sosna
lig
ur
ia
B
efor
e che
ckin
g un
it lo
sses
, eac
h pl
ayer
may
cho
ose
whe
ther
to r
ecei
ve 1
or r
ecei
ve 1
for e
ach
of h
is un
its
dest
roye
d in
this
clas
h.
GM
06/
15
illus. Judyta Sosna
alP
es P
oen
ina
e
VIC
TORY
: Onl
y a p
laye
r who
se h
orde
’s to
tal
is hi
ghes
t rec
eive
s .
DEF
EAT:
Eac
h pl
ayer
sacr
ifice
s 1 p
artic
ipat
ing
trib
al u
nit t
hat p
asse
d un
it su
rviv
al c
heck
.G
M 0
7/15
illus. Judyta Sosna
lug
du
nen
sis s
eno
nia
VIC
TORY
: A p
laye
r with
the
few
est
am
ong
all p
laye
rs m
ay c
hoos
e one
: dra
w 3
trib
al c
ards
; or
gai
n 6
; or g
ain
6.
DEF
EAT:
Att
ach
two
Rom
an c
ards
to th
is pr
ovin
ce.
GM
08/
15
illus. Judyta Sosna
lug
du
nen
sis s
eCu
nd
a
Each
a
nd
her
e ha
s its
r
educ
ed b
y 1.
GM
09/
15
illus. Judyta Sosna
ger
ma
nia
seC
un
da
VIC
TORY
: Eac
h pl
ayer
(in
des
cend
ing
orde
r of C
hief
tain
initi
ativ
e) m
ay ta
ke 1
fro
m h
is di
scar
d pi
le to
his
hand
.
DEF
EAT:
Des
troy
all
part
icip
atin
g tr
ibal
uni
ts.
GM
10/1
5
illus. Judyta Sosna
aq
uit
an
ia P
rim
a
VIC
TORY
: A p
laye
r who
se h
orde
’s to
tal
is h
ighe
st
re
ceiv
es 2
add
ition
al.
DEF
EAT:
All
part
icip
atin
g pl
ayer
s los
e 3
.G
M 11
/15
illus. Judyta Sosna
ma
xim
a s
equ
an
or
um
Ea
ch
here
rece
ives
1 ad
ditio
nal p
oint
of
.
GM
12/1
5
illus. Judyta Sosna
bel
giC
a s
eCu
nd
a
GM
13/1
5
illus. Judyta Sosna
Fulc
um, C
uneu
s and
Ger
man
Pha
lanx
ha
ve n
o eff
ect i
n th
is cl
ash.
no
riC
um
riP
ense
and
are
the o
nly
trib
al u
nits
th
at m
ay b
e ass
igne
d to
this
prov
ince
.
GM
14/1
5
illus. Judyta Sosna
no
riC
um
med
iter
ra
nu
m
Each
pla
yer (
in d
esce
ndin
g or
der o
f Chi
efta
in in
itiat
ive)
m
ay m
ove
1 of h
is su
rviv
ing
units
from
this
prov
ince
to
ano
ther
pro
vinc
e in
stea
d of
retu
rnin
g it
into
his
hand
.
GM
15/1
5
illus. Judyta Sosna
5094
4083
3072
2061
1050
5094
4083
3072
2061
1050
5094
4083
3072
2061
1050
5094
4083
3072
2061
1050