Post on 05-Jan-2016
Tiled Forward ShadingJohan Medeström
Project Goals
Render a scene with lots of lights Learn more OpenGL and shading techniques Learn more about OpenCL/Compute shaders
What I researched
OpenGL 4.3 functionality Compute Shaders OpenCL CPU based methods Ended up with Compute Shaders due to
familiarity
Tiled Deferred Shading
Early tests
Lots of lights are supported with good framerates
4096 small point lights
Final Results
Both techniques running steady at 60 fps 2048 light sources support
Performance results
Demo time!