Tiled Forward Shading Johan Medeström. Project Goals Render a scene with lots of lights Learn more...

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Transcript of Tiled Forward Shading Johan Medeström. Project Goals Render a scene with lots of lights Learn more...

Tiled Forward ShadingJohan Medeström

Project Goals

Render a scene with lots of lights Learn more OpenGL and shading techniques Learn more about OpenCL/Compute shaders

What I researched

OpenGL 4.3 functionality Compute Shaders OpenCL CPU based methods Ended up with Compute Shaders due to

familiarity

Tiled Deferred Shading

Early tests

Lots of lights are supported with good framerates

4096 small point lights

Final Results

Both techniques running steady at 60 fps 2048 light sources support

Performance results

Demo time!