Post on 20-Dec-2015
The Interdisciplinary Challenge of Entertainment Technology
Randy Pausch
Entertainment Technology CenterCarnegie Mellon University
pausch@cs.cmu.edu, www.randypausch.com
Outline
The World is Changing Very Fast Creativity comes from putting different people
(e.g. artists & engineers) together
My work with Disney Imagineering
CMU’s ETC -- (Entertainment Technology
Center) Projects:
Synthetic Interviews
Building Virtual Worlds course
My “Computers”
Communicator Reader/translator audible.com (and the death of
the Music Industry via Mp3)
Creativity Comes From Putting Different Kinds of People Together
They see the world differently
Partly innate, partly training
Advice to students
Learn to see the world from as many viewpoints as possible
Creative is more valuable than smart … “if you're in the top 1%, there's only 55 million people smarter than you”...
Work and play nice with others
Disney Imagineering
Sabattical in 1995 Part of a 25 person team Aladdin Virtual Reality Since 1995, 1 day/week,
mostly on DisneyQuest
CMU’s New Entertainment Technology Center (ETC)
CMU = fine arts + technology (rare combo) Two directors; one from CS (me), one from
Drama (Don Marinelli) 2 year MS in Entertainment Technology ~15 faculty doing ET-style projects focus is on working with different kinds of
people, not on being jack-of-all-trades
www.alice.orgFree tools to…1) Model 3d objects*2) Paint them3) Animate them
*Teddy modeler, by Takeo Igarashi (Ph.D. student, Univeristy of Tokyo)
Building Virtual Worlds
50 students from art, design, drama, and CS
Randomly chosen teams, change per project
Two weeks to design, implement, and test
Six projects during the semester
Audition to Get In Separate “talkers” from “doers”
Show auditions at first class… result: sense of talent across the aisle
No Disciplines:“What can you do?”not“What major are you?”
Live performance; 600 people attended
Sample Worlds (all running on Windows)
Campus-wide Exhibition
Gettin' Drunk Salvador Dali's Studio Spiderman Virtual Mr. Rogers Neighborhood Godzilla vs. Pittsburgh Calvin & Hobbs and the Dreaded Suicide Sled It’s a Small World (gone bad) Akira Group Pong
Videotape
Counter-Intuitive Fact It is easier to get artists and engineers to work
together than to get engineers to work with each other.
Handout: Tips for Working in Groups
Videotape
The Students of Building Virtual Worlds ‘99Jessica Abroms
Vince Allen
Zachary Amsdem
Joshua Anderson
John Arroyo
Kevin AuYoung
Evan Bernstein
Ziva Borlja
Kelly Bowles
Christine Chun
Jay Crossler
Matt Davidson
Chad Dawson
Bryan Dougherty
Blair Erickson
Ira Fay
Clifton Forlines
T.J. Gardner
Toby Goldstein
Khalid Goudeaux
Karyn Graff
Kristin Grasso
Dave Hall
Adrian Herbez
David Hirschfield
Joseph Hocking
Yik Lin Khoo
Matthew Kurtz
Seung Chan Lim
Jack Lin
Clint Luikart
Moises Manas
Adriana Moscatelli
Susan Murray
Herbert Yik-King Ng
Norman Papernick
Aaron Powers Michael Rankin
Valmiki Rao
Carlos Reverte
Jennifer Rode
Gavin Ross
Rodger Ruzanka
Matthew Shelby
Paul Sottosanti
David Stern-Gottfried
Levin Stevens
Mable Ting
Jina Valentine
Chris Weller
Jay Woodward
Sandra Yoon
Joel Young
Alexa Zimmerman
A Special Thank You to My Research Group
Kevin Christiansen
Lydia Choy
Tina Cobb
Dennis Cosgrove
Adam Fass
Cliff Forlines
Kristin Grasso
Shawn Lawson
Dan Maynes-Aminzade
Dan Moskowitz
Randy Pausch
Jeff Pierce
Jason Pratt
Angela Saval
Dave Stern-Gottfried
Desney Tan
Summary
The world is changing. Very fast. Creativity comes from putting different
people (e.g. artists & engineers) together
CMU’s Entertainment Technology Center
Building Virtual Worlds course as a concrete
example of “creating creativity”