Post on 26-Feb-2016
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The Impact of digital story-telling on trait Emotional Intelligence (EI) amongst adolescents in South Africa a case study
The Impact of digital story-telling on trait Emotional Intelligence (EI) amongst adolescents in South Africa a case studyGaye Pieterse, Rose Quilling School of Information Systems & technology, Faculty of Management Studies, University of KwaZulu-Natal, South Africaedubiz@telkomsa.net School of Information Systems & technology, Faculty of Management Studies, University of KwaZulu-Natal, South Africaquillingr@ukzn.ac.za
IntroductionGeneration Y era & Web 2.0 toolsEmotional Intelligence & Web 2.0 toolsGen Y teenagers needsCollaboration & communicationCore values based on peersDecision making based on peer responses or influencesWant community: to be understood, accepted , respected, and included
Trait EI Self-orientationOther orientationEmotional sharingRelevant to scholastic achievement & deviant behaviour
Peer relationships & peer pressureSusceptibility to peer influence linked to problems High trait EI autonomy & leadership qualities
Introduction cont
Emotional Intelligence AND..Web 2.0 tools
Successful in educationPsychologically empoweringCollaborative & funWeb 2.0 tools & Gen YDeeper learning experience
Can it foster Trait EI?Digital story-telling
MethodsExperimentalOutcome evaluation research4 classes Grade 9 & 4 classes Grade 10Class 1 no interventionClass 2 watched public digital storiesClass 3 watched public and peer digital storiesClass 4 made own digital stories
Schutte Self Report Emotional Intelligence Test (SSEIT)Appraisal & expression of emotionRegulation of emotionUtilisation of emotion
Evaluative and scored numerically
SSEIT test administered 4 times Feed-back questionnaires for informal comments after 3rd test & comments on VoicethreadInfo & templates for movie-making: www.nabubomi.co.zaResearch Structure
Theoretical Framework
Theoretical frameworkTechonolgical Pedagogical Content KnowledgeSocial exchange theory
Importance of StudyPossibility of using technological intervention Web 2.0 tools to foster EI
Education & psychology
Results3 tests (quantitative)No evident connection
Feed-back questionnaire (informal qualitative) & VoicethreadSome interesting findings
Qualitative findingsClass 1 (control no intervention)Anger at being left outEI tests: boring & meaninglessClass 2 (watched public digital stories & commented)Movies made them aware of becoming more appreciativeEI tests: became more positive by 2nd test
Qualitative findings cont.Class 3 (watched public & peer digital stories & commented)Effects marred by poor editing skills but generally positiveEI tests: became increasingly aware feelings of self & othersClass 4 (made own digital stories & commented)Huge emotional changes positive (moviemaking) & negative (groupwork)EI tests: responded in a very deep way
ConclusionGen Y teenagersWeb 2.0 toolsCore values on peers
Digital story-telling & EI?SSEITFeedback questionnaire & Voicethread
Voicethread example -movie Gr 9 & comments