The Essentials of Great Product Design

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Transcript of The Essentials of Great Product Design

The Essentials ofGreat Product Design

Matt Baxter • @mbxtr • September 10, 2016

Matt BaxterLEAD PRODUCT DESIGNER

We create products that save Americans money on the cost of prescriptions.

In the pharmacy savings card business since 1993.

www.refillwise.com

Free Membership

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Cash Rewards

Data Science

Technology

Product Design

😒

Product design?

Product Designis a mindset — not just a role or title

🤔

UXTechnology Business

“Rather than being measured on the output of their design work,

the product designer is measured on the success of their product.”

http://www.svpg.com/the-product-designer-role

Product Designis focused the problem-solution fit

Your product isa set of features

an answer to a problem

Product Designis asking the questions

everyone is afraid to ask

What are we trying to solve?

The Problem

For whom are we doing this?

Target Audience

How will solving this problem help our business?

Business Value

PriorityWhy are we doing this now?

How are we doing this?

Strategy

How will we measure success?

Goals

Product DefinitionThe Problem

Business Value

Strategy

Target Audience

Priority

Goals

DiscoveryFiguring out

what to build.

DeliveryBuilding it.

DiscoveryFiguring out

what to build.

DeliveryBuilding it.

The EssentialsRapid Prototyping

Product Testing

Collaboration

Rapid Prototyping

Building just

enough to learn

LOW or HIGH

Make it tangible

Start “Done”Able to test

Without Prototyping

With Prototyping

Start “Done”Able to test

Learning

Effort

Prototyping answers questionsthat meetings can’t

Learn to experiment and avoid the

sunk-cost fallacy

“The sprint is a five-day process for answering critical business questions through … prototyping”

http://www.gv.com/sprint/

Prototyping

Sketchwww.sketchapp.com

www.invisionapp.com

Framerwww.framerjs.com

Framerwww.framerjs.com

Prototyping isn’t just pixels and code

iMessage

Product Testing

Your product is an answer to someone’s problem

Just asking isn’t enough

Q? A!

👤

👤

Find out why

😃 🤔😒😩😕😏

Analytics & data reveal patterns

Listen & Observe

Directly interacting with users leads to

empathy

“It’s the closest thing we’ve found to a silver bullet when it comes to reliably improving the designs teams produce… The number of hours each team member is exposed directly to real users…”

— Jared Spoolhttps://articles.uie.com/user_exposure_hours/

Testing doesn’t have to be expensive and complicated

🔬💰

“Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users…”

— Jakob Neilsonhttps://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

“The cost-benefit analysis of user testing provides the optimal ratio around 3 or 5 users”

https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

“The cost-benefit analysis of user testing provides the optimal ratio around 3 or 5 users”

5 users = 80%

https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

“The cost-benefit analysis of user testing provides the optimal ratio around 3 or 5 users”

1 users = 30%

30 - 60 minutes1 computer

👤 ⏰💻3 - 5 users

Testing Sessions

Reminder: We’re testing the product,

not the participant

— Don NormanThe Design of Everyday Things

“I have studied people making errors… invariably people feel guilty and either try to hide the error or blame themselves for ‘stupidity’ or ‘clumsiness.’”

ProductUser

Testing

everyoneShare with

Collaboration

Designers should…

Designers should…

CODE!

Designers should…

CODE!

Designers should…

never design in isolation

open communication

Collaboration is

open communication

humility & empathy

Collaboration is

+

Every rolehas something to contribute

to product design

“I think the biggest misconception is this belief that… they have the best design team in the world… Everybody there is thinking about UX and design, not just the designers. And that's what makes everything about the product so much better.”

— Mark Kawano, ex-Apple UX Evangelist

www.fastcodesign.com/3030923/4-myths-about-apple-design-from-an-ex-apple-designer

Too many cooks in the kitchen?

😧

Tensionis still a good thing

“Each group, then, is trying to do the right thing, but they're pulling in different directions. If any one of those groups 'wins,' we lose.”— Ed Catmull, Co-Founder of Pixar

Creativity Inc

We start with open brainstorming sessions

Frame the problem

💡

Generate & Distill

Share

early and often

www.invisionapp.com

www.slack.com

Lower the barrier to participation

To recap the essentials of product design…

Rapid Prototyping

Don’t waste time discussing ideas, get them to a testable state as soon as possible.

Product Testing

Find out whether your product is actually solving the problems of real customers.

Collaboration

Everyone should be involved in product design.

Thanks!

@mbxtr bit.ly/great-product-design