Post on 28-Jan-2015
description
The Changing Context of Learning.THINK PIECE 2013
Tim Klapdor Innovation Technology Officer DIVISION OF STUDENT LEARNING
Understanding what context is.
People.THEIR GOALS AND TASKS
Information, Technology & Infrastructure WHAT’S AVAILABLE?
Environments.PHYSICAL & SOCIAL LOCATIONS
Higher Education is stuck with a contextual model of learning that is based around the campus.
Pedagogy. Practice. Content. Technology.
Does this model reflect our student enrolments and what is unique about CSU? Our diversity, strategic goals & community?
Information, Technology & Infrastructure.
It took just seventy years to get from a device the size of a two-story building to a device that fits in your pocket. Seventy years to build a browsable, searchable archive of information, accessible globally. Seventy years between a time when research and data was locked up in books, available to only a privileged few, and a time when information and communication could be obtained by everyone, everywhere. - Karen McGrane
1993
2013
video cameracamera
gpstorch
calculatorgameboy
ereader
voice recorderdictionary
board games
newspaper
dictionaries
maps/atlas
notepad
radio
alarm clockdvd player
landline telephone
watch
diary/planner
novels
compass
usb drive
rolodex/contacts
photo frame
3g modem
pedometer
situated ! location " mobile
static ! environment " dynamic
slow ! speed of change " rapid
separated ! technology " embedded
formal ! structure " organic
low ! level of convenience " high
abstracted ! authenticity " situated
centralised ! resources " distributed
PC AGE MOBILE AGE
situated ! location " mobile
static ! environment " dynamic
slow ! speed of change " rapid
separated ! technology " embedded
formal ! structure " organic
low ! level of convenience " high
abstracted ! authenticity " situated
centralised ! resources " distributed
PC AGECAMPUS MOBILE AGE
MOBILE AGEsituated ! location " mobile
static ! environment " dynamic
slow ! speed of change " rapid
separated ! technology " embedded
formal ! structure " organic
low ! level of convenience " high
abstracted ! authenticity " situated
centralised ! resources " distributed
PC AGECAMPUSSTUDENTCENTRED
Student Context.
Learning doesn’t make a distinction between location and physical environment, it follows the student.
Learning is social.
Learning is tied to professional ambition.
Opportunities.
Learning Experiencehigh ! connected " low
high ! social " low
high ! proximity " low
high ! interactive " low
social ! experience " solo
dialogue ! communication " exchange
CAMPUSSTUDENTCENTRED
Mobile Opportunities.
Relevant.LEARNING CAN BE SITUATED RATHER THAN SIMULATED
Convenient & FlexibleLEARNING OCCURS ANYWHERE, AT ANY TIME
Learner Controlled.STUDENTS CAN TAKE THE INITIATIVE AND DIRECT THEIR OWN ACTIVITIES
Socially Connected.OPEN NEW CHANNELS TO COMMUNICATING WITH PEERS AND EXPERTS
Reflective.ENABLES EFFORTLESS RECORDING OF AUTHENTIC LEARNING FOR A PORTFOLIO
Reframe.
Campus Student
PEOPLE’S TASKS & GOALS SOCIAL & PHYISCAL
ENVIRONMENTS
INFORMATION,TECHNOLOGY,& INFRASTRUCTURE
STUDENTCENTRED
A Connected & Interactive CSU Experience.
Thank You.
Images. St. Peter’s Square in 2005 and 2013 - http://goo.gl/jio4B1993 vs 2013 - http://goo.gl/ekoCeDInstitution designed by Diego Naive from The Noun ProjectUser designed by Łukasz Kupś (ofcapl) from The Noun Project