Post on 12-Feb-2017
Aakrit VaishDirector, Flurry India
November 2, 2012
The Business of Mobile Gaming
Publ
isher
s
Adve
rtise
rs
APP MEASUREMENT AND ADVERTISING PLATFORM
DOING FOR MOBILE APPS
WHAT NIELSEN DID FOR TV
DOUBLECLICK FOR DISPLAY
GOOGLE FOR SEARCH
Flurry OverviewLargest data set on mobile tracking 500m consumers; 99% penetration on iOS and Android
Mobile Gaming MarketBiggest market of our generation; fastest growing consumer technology ever
Source: Flurry Analytics; further analysis by Flurry
Mobile Gaming MarketIndie Game Makers Dominate
Source: Flurry Analytics; further analysis by Flurry
Gen Y Plays
-2%
0%
2%
4%
6%
8%
10%
12%
14%
16%
18%
11%
17% 17%
7%
2%
11%
15%
12%
7%
1%
TIME SPENT BY DEMOGRAPHIC
13 – 17 18 – 24 25 – 34 35 – 54 55+
Males (53%) Females (47%)
Gen X Pays
Source: Flurry Analytics
0%
5%
10%
15%
20%
25%
30%
MOBILE FREE-TO-PLAY GAMES: MONEY SPENT BY DEMOGRAPHIC
Males (58%) Females (42%)
13 – 17 18 – 24 25 – 34 35 – 54 55+
9%
16%
7%
20%
12%
1% 1%3% 2%
29%
Monetizationgetting them to pay
Retention getting them to stay
Acquisitiongetting players in
Premium:- Selling a product
Number of Units x Price
Freemium:- Service
AU x ARPU, CAC-LTV
Business ModelMeasurement driven approach where LTV and ARPU replace ASP
ACQUIRE
SEGMENT
RE-ENGAGE
Break the Churn Cycle
MARKETING
MEASUREMENT
DEVELOPMENT
AcquisitionAcquisition
• Viral/Social effects• All about game design and product
• App Store optimization• Optimize for search results, name, icon, screenshots
• Mobile advertising• Buy from everywhere and measure
• PR• Give a story rather than press release
• Cross promotion• Use existing economies of scale
What are the Options?
What: Use your players as ambassadors for the game
How: Virality, Social Proof
Acquisition
Social interaction
CACLTV
What: Make sure players understand what the game is and give it a fair try
How: Constantly optimizing Tutorial, Newbie Experience
Acquisition
Smooth Initial Experience
CACLTV
RetentionRetention
• Change from plain volume to Regularity; not just “fire and forget” but ongoing
• What to Measure1. Usage pattern: session behavior2. Retention: short-term, lifetime retention3. Feature engagement: % of users interacting with a feature
• Engagement1. Basics (core mechanics, progression, etc)2. Constant Balancing3. Regular Content Updates4. Player interaction5. Re-engagement
Retention#1 Challenge in the mobile gaming business
What: Evolve the game to keep maintain surprise and delight
How: Regular New Challenges, Content, Updates
LTV
Retention
Regular Content Updates
What: Get your players to interact with each other
How: Social Proof, Competition/Collaboration
LTV
Retention
Social Interaction
What: Bring people back to the game regularly
How: Appointments, Push Notifications, Player interactions
LTV
Retention
Re-engagement
Monetization
Monetization
• Worldwide distribution platform – unprecedented• There is always a FREE alternative• Easiest way to get scale• Once you have users, multiple ways to monetize
instead of a single, up-front transaction1. Micro-transactions2. Advertising3. Usage Behavior
• Paid apps model only for true IP innovation
The Rise of Freemium
MonetizationAverage transaction size in freemium games
MonetizationConsumable goods make up highest spend
MonetizationMobile Advertising
Mobile Advertising: Selling your ad space
Advertising typically forms 30-40% of total revenue for freemium apps
• Individual Ad Networks• Most common and easiest to integrate• Lowest revenue
• Supply Side Platforms• Combination of ad networks• Good revenue; most ideal solution currently
• Direct• Selling to advertisers on your own• Sales and technology overhead
Mobile Advertising: Ad Types
Ad Placement is most important; during “ideal time” has highest conversion
• Static• Banners or interstitials (roadblock ads)• Most common, lowest revenue; interstitials perform 4-5x better
• Video• 15-30 second pre roll, post roll• Highest revenue and fill currently
• Rich Media• Mini app within app• High revenue but relatively new and low demand
Mobile Advertising: Sponsorship
Co-Branded Interstitial Sprint Brand Integration
Summary
• Measure or Die• Acquire, monetize, re-engage• Constant Balancing• Regular Content Updates• Social Interaction• Freemium for all
Top 6 Successful Game Types
ENDLESS PASS TIME
SOCIAL RPG
NURTURING & COLLECTING
GAMER’S GAME
BUILDING & SIMULATION
POKER / CASINO
Thank youaakrit@flurry.com
AppCircle: Build & Grow Your App Audience• Acquire users with high-quality app recommendations and videos (iOS, Android)• Win-back your best users to build the most loyal and best monetizing audience
Analytics: Increase Your App Engagement and Retention• Free and powerful. Leading app analytics (iOS, Android, WP, BB, J2ME, HTML5)• Understand and segment app audiences to maximize engagement and revenue
AppSpot: Maximize Your App Audience Revenue• 2X revenue, reduce cost with free ad serving and mediation, yield-optimized ads• Max eCPMs with mediation and yield optimization leveraging Flurry’s big data set• Max eCPMs selling direct, segmented parts of your audience to top advertisers
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