Post on 07-May-2015
description
Games for Health
Cognitive & Emotional Health Track
An Experimental Game for Traumatic Brain Injury
Post-mortem
Bob Waddington, COO
SimQuest LLC
Supported by the US Army Medical Research and Materiel Command under Contract No. W81XWH-09-C-0122.
What I’m Playing…
Although many TBI patients may return to normal lives, many are circumscribed with disability, unmet care needs, or inability (sometimes temporarily, sometimes permanently) to successfully re-enter home, military, vocational, and/or community life.
Bob Woodruff
Gabby Gifford
The effectiveness of rehabilitation in TBI patients has been demonstrated repeatedly in the literature, with results that include changes in cortical organization,
improved test scores, faster recovery, increased level of function, and increased functional independence
Cognitive/Motor Therapy Application Using Console-Based Video Game Platform
SimQuest, LLCNovint Technologies, Inc.
The Institute for Rehabilitation and Research (TIRR) at Memorial Hermann Hospital
Project Objectives1. Analyze effective TBI rehabilitation protocols2. Establish TBI rehabilitative training goals and
define strategies/performance metrics3. Investigate technology options for TBI
rehabilitation4. Develop technology-based TBI rehabilitation
game-goal structure5. Select candidate game/goal therapy topic for
development6. Develop game presentation strategies7. Demonstrate sample scenario for prototype
Therapeutic Challenge
Although a continuum of care is in place, many veterans do not get therehabilitative services they require.
• Lack of local support services• Limited inpatient coverage – visit caps• Difficult to track at home exercise
compliance
ConsultationMet with therapists from TIRR’s Challenge Program and Project Victory.
• Physical • Speech • Occupational• Vocational
ConsultationReviewed
• Therapy goals• Assessment tools • Therapy protocols• Patient demographics• Use of games in therapy
ConsultationFindings
• Multi-modal requirement• Stimulation of multiple
areas of brain leads to more rapid return to function
• Link to function• Games designed specifically
for TBI offer potential over off-the-shelf games.
Mapping
Conceived game organization and complexity scale that acknowledges that game play and interaction • are blended processes requiring
multimodal brain functionality, • can support therapists’ desire for
multimodal stimulation, and • allows leveling from very basic
games to increasingly complex games.
Proposed solution
Support TBI rehabilitation goals in an intuitive, entertaining fashion and extend the reach of rehabilitation services to underserved service
members
Series of games with multimodal stimulation
Proposed solution
• Develop on XBOX 360 (console required)
• XNA offered portability to PC(key segment of target population did not have game consoles)
• Investigate use of haptics technology• Phase I proof of concept
Novint Falcon Xbox 360 Gamepad PC Mouse/Keyboard
Phase I Effort• Determine the severity level of TBI (mild,
moderate, or severe) • Area of function (cognitive, motor, sensory,
behavioral)• ID segment of the continuum of care of most
pressing need• Develop prototype game using a
sophisticated haptics device connectable to a videogame console or PC.
Game options• Mini-game collections
• Conducive to brain training• Faster development• Bridge to real-world function• Difficult to create something truly novel
• Traditional adventure style game• Increased engagement• Difficult if too challenging
• Games embedded in storyline
Prototype Evaluation Criteria• demonstrate multiple, increasingly challenging, levels;• demonstrate that the levels address multiple brain functions;• be able to be demonstrated on the Xbox 360;• be targeted toward patients with mid- to high-range FIM scores;• integrate with haptics on a PC;• integrate with haptics (Falcon) on the Xbox 360;• be able to demonstrate different haptic effects;• have short-turnaround development time; and• be low in cost.
Prototype Evaluation Criteria• Vision• Fine motor skills• Memory
Abstract game selected for prototype proof-of-concept
Sample Ideas
Sample Ideas
Sample Ideas
Sample Ideas
ResultsTBI rehabilitation games should not focus on single brain functions but should be multimodal to reflect the fact that in TBI therapy, stimulation of multiple areas of the brain leads to a more rapid return of functionality
Established TBI rehabilitative training goals and defined strategies/performance metrics, subsequently determining that the game would focus on identification of target areas of function (cognitive, motor, sensory, behavioral) and would target Challenge Program and Project Victory patients
Results• Demonstrated the feasibility of interfacing the Novint Falcon to the
Xbox 360 platform, • Successfully demonstrated the Novint Falcon manipulating an object
running on the Xbox, • Implemented an XNA puzzle game for the Xbox that is controllable
through the gamepad or the Falcon
Critical points that aided game structure and provided guidance for game complexity and type, i.e., • A certain level of function is required for a patient to interact with a
computer and comprehend a game’s goal and mechanism of play, • Inherent to the process of computer interaction is stimulation of
multiples areas of brain function
ResultsSelected a collection of mini-games as the candidate approach, established a design framework to provide a contextual mechanism for the mini-games, and developed sample mini-game concepts.
Chose a prototype mini-game targeted at the less complex end of the functional independence scale that would focus on vision, fine motor movement, and memory.
Conclusions
Games have the potential to increase the reach of rehabilitative services to currently underserved individuals and
would improve performance, thus reducing costs of care and other
dependent services.