surprise & delight ?

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surprise & delight design thinking in creative practice and theory one man’s view NSF Workshop on Synergies Between Creativity and Information Technology, Science, Engineering, and Design: defining a research agenda 2,3 November 2006 @ Arlington, VA. - PowerPoint PPT Presentation

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cdr

surprise & delight design thinking in creative

practice and theory one man’s view

NSF Workshop on Synergies Between Creativity and Information Technology, Science, Engineering, and Design: defining a research agenda

2,3 November 2006 @ Arlington, VA

Larry Leifer Professor (ME), Founding Director, Stanford Center for Design Research

Founding Member, Hasso Plattner Institute of Design at Stanford

surprise & delight ?

are we making progress ?

insight based

experiential

need & empathy driven

integrative

design thinking

Hasso Plattner Institute of Design at Stanford

the plan

the team

QuickTime™ and aTIFF (LZW) decompressor

are needed to see this picture.

?

the opportunity“expanding the role of multidisciplinary research and teaching…

is one of Stanford’s biggest opportunities (John Hennessy)”

the break

through

intense collaboration

extreme product based learning, “design learning”

a culture of prototyping that accelerates discovery

students as experts reverse mentoring

students engaged and confidentabout creating their own innovation process

DESIGN THINKING

AN

ALY

TIC

TH

INK

ING

what do we know from design-thinking-research

?lessons learned from

instrumenting design activity

the power of observationTang ‘89, video interaction analysis

310lab

Aud

iD

C

TUM-AutoGermany

TUM-PEGermany

DCI

UQueenslandAustralia

CEE

VWSAP

DB

U.St.GallenSwitzerland

NokiaHUTUIAHUHFinland

Pana-

ATRL

Pana--

AC

C

GM

KTHSweden

UNAMMexico

HUTUIAHUH Finland

UTokyoJapan

globaltbc

U.St.GallenSwitzerland

canonical findings

recent IT study

Function TextActivity

DrawActivity

GestureActivity

StoreKnowledge

40 19 1

ExpressIdeas

2 63 33

MediateInteraction

0 21 46

27%

43%

30%

19% 46% 35%

the importance of mediation(Tang’89)

0 10 20 30

Duration of Information Fragment (deltat seconds)

0

10

15S1S2S3S4S5S6

5

Mode = most frequent deltat = 5.4 seconds6.4 seconds

design information fragment duration across six activity categories

(2 each = receptive, expressive, search)

the attention time constant (Baya’97)

DecemberReport

MarchReport

JuneReport

B

A# of unique

nounphrases

creative content mattersnoun-phrases in formal documents

predict awards in peer-revieweddesign competitions

(Mabogunje, PhD’96)

iterative questioning cyclesEris’02

DesignDecisions &

Specifications

GDQ

DivergentThinking

ConvergentThinking

DRQ

DRQ

GDQ

Design ConceptsC1, C2, C3, C4, C5…

C1

C2

C3

C4

C5

DesignRequirements

cdr

iteration rate drives performanceEris’02

design team

performance score

combined rate of DRQ+GDQ (questions/hour)DRQ = deep reasoning questionGDQ = generative design question

better

field research case

electronic arts corporation programming teams in networks

does game programmer activity predict product code performance ?

Reiner’05

features of the computer games industry Reiner’05

Multidisciplinary Teams of 75 to 200 people Producers, Designers, Artists, Engineers, Testers Most assets tracked in a database repository Word docs, 3D models, animation data, 2D art,

audio, source code Yearly, “Fast Track” development cycles High performance teams Industry-wide recognition, high review scores Innovative, patented tech reused by other teams Sales quadrupled+ in last three years

Daily and Concurrent Edits TW 20058 Months - January through August

B2 F2F1B1A2A1E3M4M3M2M1

0

2000

4000

6000

8000

10000

12000

14000

16000

18000

20000

0

20

40

60

80

100

120

140

160

Milestone Concurrent Module Edits

7 per. Mov. Avg. (Concurrent Module Edits) 7 per. Mov. Avg. (Daily Edits)

individual work

Integration

collaborative refinement

RecoveryDesign Production

Final

Alpha BetaE3Milestones

concurrent editing as a social network

Node = Person

Arc = Concurrent

Edit

Working Solo

Month & Milestone Indicators

Arc weight = Num Concurrent

Edits Red = Top 5 Collaborator

1 Second = 1 Day

[Moody, 2005, “Dynamic Network Visualization”]

[SoNIA website: www.stanford.edu/group/sonia]

QuickTime™ and aAnimation decompressor

are needed to see this picture.

RecoveryDesign Production

Final

Alpha BetaE3Milestones

AugustOctober

surprise not delight

ie=mcX

innovation = minds in communicationradical, relevant, & rigorous

working creatively together

an equation for success