SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme....

Post on 12-Jan-2016

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Transcript of SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme....

SPRINTOUT GAMEQB will roll based on the direction.

The OL will execute Stretch blocking scheme.*Without going down field!

The FB will arc to seal the MDM on the LOS.*If no MDM either help pin DE inside or peel on

pursuit

The WRs will run the concept to the sprint out side.* Backside will drag across field

QB must deliver the ball on 5th step.* By 7th step routes will be covered!

X

F

h

Q

ZY

51 0

1 52 0 2

01

51

05

1

23

POS. RULE

LT Sprint Protection

LG Sprint Protection

C Sprint Protection

RG Sprint Protection

RT Sprint Protection

X 12 Middle Post

Y 12 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Z 15 Comeback

H USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible

F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E.

QB READS Roll right with slight arc and throw Corner (Y), Comeback (Z), USOM (h), Pre Snap –Post (X)

h

F

X

Q

Z

Y

51 0

1 52 0 1

23

2 0

1 5

1 0

5

POS. RULE

LT Sprint Protection

LG Sprint Protection

C Sprint Protection

RG Sprint Protection

RT Sprint Protection

H 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety)

Y USOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible

Z 10 Middle Post

X 15 Comeback

F Attack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E.

QB READS Roll right with slight arc and throw Corner (h), Comeback (X), USOM (Y), Pre Snap – Hitch (Z) Scramble -Post (Z)