Social hint networks and online youth culture

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Helsinki Media Conference Presentation 11. April 2008.

Transcript of Social hint networks and online youth culture

Sonja.Kangas@souplala.net 11.4.2008

Slides available: http://souplala.net

Youngsters

Transition from ”information highway” to social hint networks

Social hint networks

Life situation

Experimentation

Time use (emphasis on free time)

Needs support experimentation

”Growing up digital” (Tapscott)

Technical handiness ”what ever, when ever, where ever”

Search and buys services to fit or strengthen his/her

lifestyle

Multimedia communication

Sharing, presence, social networking

Proactive attitude

Openness

P2P networks and peer groups instead

of hierarchies 

Communication acrobatics

Multitasking

”Snack size culture”

”Flocks”Open

innovation

- Invisible [media]brands- Different channels on same ”level”- One form fits all- Banners not visible at the ”mash up”- ”Pick ´n´ Mix”

Personalized GameishPlayful

Funny Easy

”3 R” (Rating, Ranking, Reputation)

Fun, playful services as frames for information

content

Controlled openneess (semi undisciplined?)

Possibilities for self expression

Sharing

15 seconds of fame

Blockbuster logic vs crowdsourcing

Hybrid and distributed content

More, faster (fast and/or disposable friends, travelling,

celebrities, consumerism, content creation, participation, trends,

speed dating,...)

Overlapping media

”Neo-marketing and brand parasites

No more hierarchies!

My ”friends” will know better

Radical trust on average (nethoods)

Practises learned from games and past time

communication cultures

Fun and games as frames for ”benefit”

Self-branding and taking role(s)

Proactive attitude

My interpretation: 5% of 15 to 19 year olds have over 50 ”virtual friends.” Almost every one (73%) from the same age group have virtual friends.

Different comprehensions of friends enable various circles of friends to generate and break down as easily.

Notions: Surprisingly many unemployed have met their virtual friends in real life.

There are not big differences between 15-19 and 25-29 year olds when it comes to how many virtual friends they have met irl.

My interpretation:Participation is not necessarily content creation. Majority of the youngster participate in enriching the content by ranking and rating images, videos, books, movies as well as commenting blogs and news.

ICT layers

Entertainment interlacing with ”serious” work

Embedded services (eg in Second Life) > riding

with the ”mother brand”

Controlling brands > brand parasites

Hyperpersonalization: a challenge for adveritising

Atomisation of user groups (away from the mass)

Various ways to generate or enrich content

Thanks!

Two pretty nice youth panels (video): Guy Kawasaki (chair):

http://souplala.blogspot.com/2007_11_01_archive.html Don Tapscott (chair): mms://204.15.36.163/NGen

Slides available souplala.nettos!