Post on 01-Nov-2014
description
Anaid Gomez-OrtigozaITP 2009
heart + music
music leads
mood leads
heart + music
relax energize
heart + music
relax energize
sell
scare
accompany
music decisions
look for an artist / album / song
alphabetically
make playlists
listen in random
shuffle
genius
about me
my work at ITP has focused on simple interfaces
feel magical
assistive component
Interaction
heart rate
autonomic nervous system
body regulates heart, increasing and decreasing it
not conscious
kokoro
alternative way to listen to music, with our heart leading us.
kokoro
establishes an interaction model
software / hardware proof of concept
kokoro
why?
• closeness
why?
• closeness
• serendipity
why?
• closeness
• serendipity
• body awareness
why?
• closeness
• serendipity
• body awareness
• alternative
for whom it is
those who want to use a music player when they exercise and/or relax.
who don’t always spend a lot of time creating playlists.
who want to navigate their music in a new way.
for whom it isn’t
intricate playlist designers.
those who know what they want to listen to and when.
related projects
Moodstream by Getty images
creative palette in audio/visuals
navigate with different premisses like mood.
it needs the user’s constant conscious input.
related projects
Colorsonic by Reah Jeong
chose music by color
color as a way to chose music
user choses the color associated with the song
conscious decisions, no body awareness.
background research
wearable
heart and heart rate changes
djs, music to induce states
user scenarios, universal design
classification for music
level 7, 160 or higher
level 6, 140 or higher
level 5, 120 or higher
level 4, 100 or higher
level 3, 80 or higher
level 2, 70 or higher
level 1, 60 or lower
system
turn on
plays a song in your current heart rate level
status light comes on
counts your beats and averages
counts your beats and averages
if it changes it finds a song in the new level
system
turn on
plays a song in your current heart rate level
status light comes on
counts your beats and averages
counts your beats and averages
if it changes it finds a song in the new level
80
system
plays a song one hr level higher than yours
counts your beats and averages
if your hr changes it finds a song one level above the new average
system
plays a song one hr level higher than yours
counts your beats and averages
if your hr changes it finds a song one level above the new average
80
system
plays a song one hr level lower than yours
counts your beats and averages
if your hr changes it finds a song one level below the new average
system
plays a song one hr level lower than yours
counts your beats and averages
if your hr changes it finds a song one level below the new average
80
system
skips the current song
counts your beats and averages
finds another song in the current hr level
see it working
system
set it and let it respond to your body.
no decision making.
conscious choices are there if necessary.
materiality
soft interface
clear metaphors
easy-to-find buttons
a look inside
process
process
future
for this project
instructional video
datalogging.
iTunes plug in
inspired by this project
iPod Arduino Library
bigger picture
interactions where biofeedback plays a part in controlling your digital devices.
Thank you
Anaid Gomez Ortigozaanaid@mac.com