Second Life - Jossey-Bass OTL '09

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Second Life - Jossey-Bass OTL '09

Transcript of Second Life - Jossey-Bass OTL '09

Seven Tips for Using 3D Worlds for Teaching and Learning

Jeremy Kemp, M.S.J., M.Ed. Ed.D candidate, Fielding Graduate University

San Jose State University School of Library and Information Science

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POLL 1 – Concepts you can Describe

“I could describe if someone asked me…”

• What is an avatar?• How do teachers and students benefit?• Why does Second Life matter for education?• How do Second Life and LMS tools compare?

(Check all that apply)

Seven Tips for Using 3D Worlds for Teaching and Learning

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POLL 2 – Your background with the tools

“Have you…”

• Taught online?• Administered an LMS?• Created a Second Life avatar?• Attended an event in Second Life?• Attended a structured learning activity in Second Life?

Seven Tips for Using 3D Worlds for Teaching and Learning

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Jeremy Kemp - Who am I? …

Full-time lecturer at San Jose State

Started teaching online in 1999

Second Life wiki for educators www.simteach.com

sloodle.org mashup (SL <-> Moodle, Angel LMS)

5 Seven Tips for Using 3D Worlds for Teaching and Learning

Jeremy Kemp - Who am I? …

Fielding Dissertation in process:

A Technology Acceptance Model for

3D Learning Management Systems

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What is it?

Avatars

Commerce

Flexibility

Persistence

Team space

Web interface

Seven Tips for Using 3D Worlds for Teaching and Learning

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New “Virtual Worlds” Trend

The 2D World Wide Web --> a 3D spaces world

Educators, librarians & art community are excited

New types of training tools

Document and Application sharing coming

Forterra Olive Open Croquet Sun Wonderland

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What is Second Life?

Second Life is a 3-D virtual world entirely built and owned by its “residents.”

Opened to the public in 2003

Grown explosively

More than 10 Million “residents” from around the globe.

Seven Tips for Using 3D Worlds for Teaching and Learning

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Starting in Spring, 2007…

Seven Tips for Using 3D Worlds for Teaching and Learning

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Customizing Avatars

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Avatars

Represent students online as 3D puppetsAre “authenticated” to your unique accountMay be costumed and animated with emotionMove around and make gesturesAct in role-plays to represent learning interactionsMay be connected to an LMS account

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It’s not a game… but it can be.

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John Bransford talks - October 2006

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Quest Atlantis - Barab

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Rivercity - Dede

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Appalachian Tycoon game – Ohio University

Seven Tips for Using 3D Worlds for Teaching and Learning

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Casual gaming for class activities

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It’s a community engine, not a campus copier

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Concreteness Fading

Concrete

Representation

Concrete

Representation

Abstract

Representation

Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principlesusing concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.

Abstract

Representation

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Concreteness

http://slurl.com/secondlife/SJSU%20SLIS/200/190

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Abstraction

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Adoption stages in UK universities

a) Thinking or grouping together

b) Actively planning an SL presence

c) Research within SL

d) Developing tools and simulations within SL

e) Staging an exhibition

f) Department or center presence

g) Using SL to support a course or module

h) Supporting developments across several departments

i) Building a campus-wide presence (pps. 2-9)

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Don't cheat your students by hiring professionals.

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Banned Books week

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American Library Association

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TeenSL connection

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Realism isn’t worth the price

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Electronic Charting

Patient dialog

Stethoscope

Click-on body

Paper chart

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Blended still works better,even in 3D.

Seven Tips for Using 3D Worlds for Teaching and Learning

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Sit-down class sessions

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Asynchronous instruction “vportfolios”

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Students take ownership

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Love it or hate it, just don’t ignore it.

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Information wrapped in emotion

“botched lobotomy… a time-sucking black hole”

“revolutionary breakthrough… disruptive innovation”

• It gets you riled up.• It makes your blood boil or your endorphins flow.• Angers, enthralls and delights

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Lean on thenetwork of educators

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Community richness

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Eduserv Grant

150,000 GBP for Sloodle

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Sloodle.org

Seven Tips for Using 3D Worlds for Teaching and LearningSeven Tips for Using 3D Worlds for Teaching and Learning

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SJSU SLIS - Who are we?

Largest – 2500 grad students – Mostly online

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Making the Red Pill / Blue Pill choice

Seven Tips for Using 3D Worlds for Teaching and Learning

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Libr 203 Immersive Environments Module

Seven Tips for Using 3D Worlds for Teaching and Learning

10 modules cover social networking & study tools

Quiz

(Blue Pill)

46%

Hands-on

(Red Pill)

63%

Try & Retreat

20%

Kiosk

16%

Bot

14%

Couch

23%

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What activities do you plan to use SL for in the future?

Seven Tips for Using 3D Worlds for Teaching and Learning