Rogue Trader Gunships

Post on 27-Jan-2016

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Homebrew rules for Valkyrie Gunships in the Warhammer 40K RPG's

Transcript of Rogue Trader Gunships

Vulture GunshipType: FlyerTactical Speed: 22m/12 AUsCruising Speed: 900 kphManoeuvrability: +5Structural Integrity: 30Size: EnormousArmour: Front 26, Side 26, Rear 25Crew: Pilot, GunnerCarrying Capacity: None

Weapons1 Gunner-operated Long-barelled Heavy Bolter (Facing Front/Right/Left, Heavy, Range 180m, -/-/10, 2d10+2X, Pen 5, Clip 200, Reload Full, Tearing)Pilot-operated Twin-linked Autocannon (Facing Front, Heavy, Range 300m, S/2/5, 4d10+5I, Pen 4, Clip 240 Reload 4 Full, Twin-linked)Pilot-operated Twin-linked Missile Launcher (Facing Front, Heavy, Range 250m, S/-/-, Clip 20, Reload 4 Full, Twin-linked, Frag [2d10X, Pen 4, Blast 6] or Krak [3d10+10X, Pen 10, Blast 1])

Special RulesFlyer/SkimmerPilot-Operated Linked Weaponry

Valkyrie Assault CarrierType: FlyerTactical Speed: 22m/12 AUsCruising Speed: 900 kphManoeuvrability: +5Structural Integrity: 30Size: EnormousArmour: Front 26, Side 26, Rear 25Crew: Pilot, Navigator, 2 x Door GunnersCarrying Capacity: 12

Weapons1 Pilot-operated Multilaser (Facing Front, Heavy, Range 250m, -/-/10, 3d10+3E, Pen 4, Clip 150, Reload 3 Full)2 Door Gunner-Operated Heavy Bolters (Facing Left or Right, Range 120m, -/-/10, 2d10+2X, Pen 5, Clip 500, Reload Full, Tearing)

Special RulesFlyer/Skimmer