Post on 17-Jan-2018
description
Reflex Math overview and use
This is the opening screen to Reflexmath.comStudents click launch
before logging in. Reflex Math overview and use This is an example
of a warm up, before students can go and play games
This is an example of a warm up, before students can go and play
games.The game has already timed them for reaction by just entering
numbers.Now it is testing how fast they can answer facts.Any missed
or slow to answer usually end up in the pre-game format or game
format. Green light is NOT on in this screen shot. Once on the game
island, students may see this sign
Once on the game island, students may see this sign.The days sign
indicates how many more logged on days that achieve the green
light. When you scroll over the Avatar, you will see 3
circles
When you scroll over the Avatar, you will see 3 circles.The star
circle is the number of fun points they earn.The second circle is
the dress your avatar circle and should be done AFTER the green
light turns on. The circle with the 4 squares is where you can see
your childs progress.Once you click there you will see a pyramid of
the facts they have mastered. The teacher has access to other
graphs such as daily usage, fluency gain, mastery graphs and more.
Green Light is still NOT on.
Before the game, they are given a mini lesson on rules for certain
facts.Clicking I dont know or guessing can cause the green light to
stay off.Encourage your student to try. Green Light is still NOT
on.
Students practice the rule from the mini lesson. Green Light is
still NOT on.
The first game is always Ninja Stars; fast paced and fun.Students
must finish the game or even two games to get their green
light.Quitting a game or switching between two games without
finishing will NOT earn a green light. The GREEN LIGHT is now
on
The GREEN LIGHT is now on.Students may play longer by one or two
games, but once the Green Light is on, they have done the work
required. Homework requirements for Mrs. Henderson concerning
Reflexmath are: Student must engage the program until the green
light for a minimum of 4 days.These days can include Saturday and
Sunday as well.I will take a homework grade Friday morning. 6 green
light days =100 5 green light days =95 4 green light days =90 3
green light days = 80 2 green light days = 75 1 green light day =
70 Why so many days on Reflex. Whats the big deal
Why so many days on Reflex?Whats the big deal?Being able to snap
off a fact answer is crucial for solving many more math
concepts.The Reflex math program, when used at least 4 days to the
green light, yields great results for your student.They will
memorize their facts quickly and be able to solve more complicated
problems such as 87x45 later on.Some graphs follow that better
explain it. Student A Fluent facts and usage.
Thin green line is the mastery line that a student must reach.
Student B Fluent facts and usage
The dot means green light achieved. Student A fact pyramid Student
B Fact Pyramid Analysis? Student A had fewer days, but longer
sessions on Reflex.Student A had only 11 fact families mastered at
the automatic level (quick recall). Student B had more days and
shorter sessions logged in.Student B had 30+ fact families at the
automatic level. Conclusion:Students who log on 4 days or more a
week until the green light will gain fact automaticity sooner. How
do I know how my child is doing?When your child is logged on to
Reflex, they have a circle icon to the NW of their Avatar.Click on
that to reveal their fact pyramid. We dont have internet access at
home.Our computer lab is open at 7:30 a.m. and available to all
students.