Promo Card Pack E - wpn. · PDF fileYOU’LL RECEIVE one promo card pack* per copy of...

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Transcript of Promo Card Pack E - wpn. · PDF fileYOU’LL RECEIVE one promo card pack* per copy of...

YOU’LL RECEIVE one promo card pack* per copy of Betrayal at Baldur’s Gate.

Each pack contains:

▶ 1 exclusive “Event” card for Betrayal at Baldur’s Gate (“The Green Devil Face”)

▶ 1 exclusive “Event” card for Betrayal at House on the Hill (“Snakes”)

▶ 1 ad card

REWARD CUSTOMERS who purchase a copy of Betrayal at Baldur’s Gate in your store.

▶ Beginning October 6, 2017, distribute one promo card pack per purchase of Betrayal at Baldur’s Gate (while supplies last).

▶ Download marketing materials from WPN.Wizards.com/marketing and highlight the promotion in store and on your social media channels.

▶ Consider hosting an in-store play event on release day, Friday the 13th, or around Halloween.

EVENT

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SNAKE!You hope that hissing noise is

just air escaping a crack in the

floor, but then a cold snake coils

around your leg.

Choose one of these 2 options: § Kick the snake immediately.

You must attempt a Might roll:

On a 4+, gain 1 Speed. On a

0–3, lose 1 Speed. § Wait to attack. You must

attempt a Sanity roll: On a 4+,

you notice a nearby item and

use it to hit the snake away.

Draw an item card. On a 0–3,

choose to either take 1 die of

physical damage or discard an

item card you control.

Promo Card Pack

* Use promotional materials for their intended purpose. Promotional materials are not intended to be retained and sold.

TM & © 2017 WIZARDS OF THE COAST

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THE GREEN DEVIL FACEThe green stone face of devilish

countenance protrudes from

the wall. Its mouth is agape and

filled with utter darkness.

The darkness beckons you.

You reach into the darkness. Roll 4 dice:

5+ You find something inside!

Draw an item card. 3–4 Nothing happens.

1–2 You are teleported away.

Discard all item cards you

control and place your adventurer figure on the

Elfsong Tavern tile. Lose 1 Sanity, as your clothes

didn’t come with you.0 If the haunt hasn’t begun,

treat this roll as a 1. Otherwise, the sphere of

annihilation within the darkness kills you. You die.