presenting research/art

Post on 17-Jul-2015

45 views 0 download

Transcript of presenting research/art

The basic sequence of game design is as follows:1. Come up with an idea for a game.

2. Create storyboards, rough visualizations of your game world, the main characters, and the actions, the physics.

2.5/3. List the details of your game and take into consideration everything about the game "universe."

4. Finally, put these concepts all together into a design document, something like a movie script a ‘presentation’ ;)

that contains/ consider everything about your game.

4.

4.

4.

4.

4.

“THE world is complex, dynamic, multidimensional; the paper is static, flat. How are we to represent the rich visual world of experience and measurement on mere flatland?”

“To envision information - and what bright and splendid

visions can result - is to work at the intersection of image,

word, number, art.”

4.

4.

4.

4.

(abo

ve tho

se six feet u

nd

er). 4.

4.

What are you rebelling against Johnny?....anything

ya’got!4.

4.

Stargazing is time travel.4.

4.

(Accidental/unaware.)

4.

Its been a while since we had sweets…4.

4.

4.

4.

4.

4.

Just stars I’m afraid, BUT WWWWOOOOO WERE

HALF WAY THERE….4.

4.

4.

4.

https://player.vimeo.com/video/23581127?title=0&byline=0&portrait=0&autoplay=true&col

or=cb2027

A conversation with Dr Edgar Cahn…founder of “Time banking”.

http://www.uk.sagepub.com/upm-data/31773_Chapter1.pdf

…images that question the aesthetics and politics of cultural practice… in the present global age (where the demands of economic viability and innova- tive practices have) created a cult of accountability that Marilyn

Strathern describes as an “audit culture” (2000, p. 2), artists and scholars face new challenges that cannot be ignored.

“ “

4.

4.

4.

4.

https://www.youtube.com/watch?v=0KGx555onJI&t=651

https://www.youtube.com/watch?v=0KGx555o

nJI&t=571 (longer)

4.

work aimed at solving one problem can lead to unexpected discoveries of far greater impact

and importance.

‘I’m not so interested in single things; I like the collision between things. I’mnot so interested in straight lines of

thought; I prefer collisions of different lines of thought. That

strikes me as a more “social” mode of construction, less the product of a

unitary voice.’(Kelley, 2006: 361)

4.

https://vimeo.com/86174818

Directed by Erwann Lameignère production : Collectif Combo / kamel mennour Extracts from the video Grosse Fatigue (2013, video, color, sound)

4.

I like things that loop (autopeoetic/ oroborus) and things that have an ‘almost’ grasping at nothing notion to them, from the start and throughout this has been no 4.

https://www.youtube.com/watch?v=uev21NTzom8

4.