Post on 07-Nov-2015
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INDICE
TES true eSport..............................................................................................................................p.03Our Organization...........................................................................................................................p.05Mission...........................................................................................................................................p.06Values.............................................................................................................................................p.07A Multicultural Team.....................................................................................................................p.09Internet And Social........................................................................................................................p.10What is esport................................................................................................................................p.11Starcraft II.......................................................................................................................................p.16Starcraft II-Team............................................................................................................................p.20Team Achievements......................................................................................................................p.22Individual Achievements...............................................................................................................p.23League of Legends.......................................................................................................................p.24League of Legends-Team..............................................................................................................p.28Dota2..............................................................................................................................................p.30Dota 2-Team...................................................................................................................................p.34Our Supporters..............................................................................................................................p.36Contacts..........................................................................................................................................p.37
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True e-sport (TeS) is an amateur sports association recognised by CONI (Italian National Olympic Committee), born with the goal to participate in national and international competitions in electronic sport field.
Founded in June 2014 as Team Extreme Supremacy on Starcraft II, we have shortly grown, founding the sport association True e-Sport and becoming a multigaming, after the birth of the Dota 2 team and the League of Legends team. Such a rapid growth has been possible because of the work of many e-sport passionate people and of the sponsors who, recognising our commitment, have decided to support us.
Our goal is to continue our growth in order to compete in more and more high level competitions and help e-sports growth in Italy and abroad.
In order to achieve our goals we are looking for new sponsors able to helps us out. This Brochure has the goal to explain who we are and what we do.
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OUR ORGANIZATIONOmar Horus Mandouh
OWNER
Andrea Bigbogia SpreaficoStefano Apok Solimito
MANAGER
Nunzio HawkEyes Soviero
ADMIN & CAPTAIN
Andrea Bigbogia Spreafico
MANAGER
Andrea Bonny Bonifazio
ADMIN & CAPTAIN
Aleksandar Beastyqt Kristic
CAPTAIN
Marco DrGilbert Radaelli
ADMIN
Simone Fuffy Gatto
ADMIN
Massimo Monscream Girardi
CAPTAIN
DOTA 2 TEAM LOL TEAM
SCII TEAM 3SCII TEAM 2SCII TEAM 1
Michele Mikelino Florenzi
MARKETING
The passion for competition and for esports are the elements that pushed us towards the
creation of the team. The awareness of being able to count on passionate and reliable
people is making the dream come true. Commitment and determination are
the characteristics which make TeS members special.
Omar Horus MandouhOWNER
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MISSION
Our aim is to become one of the best e-Sports multigaming. We focus our resources to support our players and to promote e-sport in Italy and Europe. We pay particular attention in training our players setting up the training&development system which enables us to improve talents and their skills. We act on the conviction that the players of Team Extreme Supremacy will always be our most important asset.
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VALUES
Pride
Ingtegrity
Fun Challenge
Passion
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Pride
We are proud of what we do and who we are. We all have a strong sense of belonging. We are proud of our Team, our teammates and our achievements.
Challenge
We create an en-vironment where players can improve skills in order to rea-ch outstanding per-formances and grow as players and peo-ple.
Fun
Supremacy is fun. Fun is the key fac-tor within our team environment. A fun environment makes players contribute to their fullest poten-tial.
VALUES
Passion
We are determined to be the best. We dont just aim high, we strive for outper-formance in order to achieve the best results. We have a strong desire to im-prove and to win ne-ver giving up, despite obstacles.
Integrity
We always try to do the right thing re-specting rules. We respect our team-mates, opponents, sponsors, and treat them as we want to be treated.
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A MULTICULTURAL TEAM
Our players are from: The desire to compete at international level made us open the doors to players from all over the world. Now more than one hundred, professional and amateurs, players, coming from ten different countries, belong to the team. We take part in Lan events organized in several countries.Italy
Sweden
Romania
Serbia
Canada
German
United
Kingdom
Poland
Egypt
Russia
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INTERNET AND SOCIALS
The team has a Facebook and a Twitter account and an internet website daily updated. To show our matches and to let our fans follow us we have a Twitch channel where we livestream our players and teams during tournaments.
To achieve the aim of promoting e-Sport we have been the main sponsor of important Starcraft II team leagues such as SC2Improve Team League S4 and Russian Starcraft 2 Team League season 7 and 8.
teamextremesupremacy.com
Team Extreme Supremacy
testv_eng
TES_eSportteamextremesupremacy.com
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WHAT IS ESPORT
Electronic sport (also known as eSports or competitive gaming) is a term for organized multiplayer video game competitions. The most common video game genres associated with electronic sports are real-time strategy, fighting, first-person shooter, and multiplayer online battle arena. Tournaments such as the League of Legends World Championship, The International Dota 2 Championships, the Battle.net World Championship Series, the Evolution Championship Series, and the Intel Extreme Masters provide both live broadcasts of the competition, and cashprizes to competitors. Although e-sports have long been a part of video game culture, competitions have seen a large surge in popularity from the late 2000s and early 2010s. While competitions around 2000 were largely between amateurs, the proliferation of professional competitions and growing viewership now supports a significant number of professional players and teams, and many video game developers now build features into their games designed to facilitate such competition. The increasing availability of online video streaming platforms, particularly Twitch.tv, has become central to current eSports competitions. In 2014, sports broadcaster ESPN broadcast thE International 4 pre-show for the finals, marking the first time an eSports event had beensimultaneously broadcast on a mainstream channel.
en.wikipedia.org
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In 2012, the most popular titles featured in professional competition were real time strategy and multiplayer online battle arena games Dota 2, League of Legends, and StarCraft II. Shooting games like Counter Strike and Call of Duty have enjoyed some success as eSports.
2012
2014
2017
58million
89million
145million
GLOBAL NUMBER OF ESPORTS ENTHUSIASTS
13M 19M 56M 117M
Esports Enthusiasts Occasional Viewers
Regular viewers/Partecipants
Watches & regularly participates in (amateur) championships
Occasional viewers/Partecipants
Watches & regularly participates in (amateur) championships
Regular viewers
Regularly watches professional and amateur competitive gaming
Occasional viewers
Occasionally watches professional and amateur competitive gaming
Report: Global of Esports Trends, Audience and Revenues Towards 2017
www. newzoo.com/esportsreport13
There are 205 million people globally that watch esports. These viewers can be divided into 4 distinct categories with occasional viewers as the largest group 117 million people. There are 56 million frequent viewers and 20 million that also play esports sometimes. There are a total of 13 million active esports participants across the globe. In the coming years, a rise in the awareness of esports will fuel growth in the number of viewers across these categories.
2012-2017
CAGR: +20%
ESPORTS REVENUE GROWTH (MILION)For 2012, 2014 and 2017
ESPORTS AUDIENCE GROWTH (MILION)For 2012, 2014 and 2017
2012 2014 2017
76million 58
milion
117milion
190milions
89milion
145milion
OCCASIONAL VIEWERS
FREQUENT VIEWERS/ENTHUSIASTS
76million
2012 2014 2017
194million
465million
GAME PUBLISHER INVESTMENT,SPONSORSHIPS, ONLINEADVERRTISING MERCHANDISE,LICENSING, TICKETS
Report: Global of Esports Trends, Audience and Revenues Towards 2017
www. newzoo.com/esportsreport14
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The esports enthusiast is extremely valuable for big brands, digital media providers & headset manufacturers alike. Participants & viewers are more likely than the total population to have a Netflix or Spotify subscription, to have a high income, a full-time job and to shop more frequently. This target group is also much more likely than other gamers to spend big on the latest hardware devices including gaming peripherals.
Free Report Preview The Global Growth of Esports newzoo.com
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StarCraft II is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment. A sequel to the award-winning 1998 video game Starcraft and its expansion set Brood war, the game was released worldwide on July 27, 2010. It is split into three installments: the base game with the subtitle Wings of Liberty, an expansion pack Heart of the Swarm, as well as an upcoming stand alone expansion pack Legacy of the Void. At the time of its release, StarCraft II became the fastest selling real-time strategy game of all time, with over three million copies sold worldwide in the first month.
The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms; and the Protoss, a technologically advanced species with vast mental powers.
Since its launch, StarCraft II has become asuccessful e-Sport with many leagues of ongoingtournaments.
STARCRAFT II
Blizzard EntertainmentBlizzard EntertainmentMicrosoft Windows, OS XJuly 27, 2010
Developer:Publisher:Platforms:
Release date:
17 A screenshot of Starcraft II - Heart of the Swarm
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The most important Starcraft II tournament is The StarCraft II World Championship Series which is a three-season event with matches broadcasted in local primetime from each region. The WCS Leagues feature a total $1.6 million prize pool in 2015.
Others notable tournaments are:
Intel Extreme Masters(IEM) prize pool: 120.000 $ DreamHack Open prize pool: 25.000 $ Starleague Red Bull Battlegrounds Homestory Cup
19 Starcraft II - Live Event
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STARCRAFT II TEAM
Our association founds its roots in Stracraft II presenting itself as a competitive team named Team Extreme Supremacy. Over time the team has grown acquiring members and taking part in an increasing number of competitions. Our team is now divided into 3 teams and competes in single player tournaments and team leagues such as SC2 Improve Team League and Russian Starcraft2Team League. We are more determined than ever to invest in SC2 in order to achieve ever more difficult goals.
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I decided to join TeS because, after a long period of inactivity, they gave me a second chance. Just when I was far from my best form they decided to support me. Since I have become a player for TeS, thanks to the teams help, I have greatly improved my skills. My goal is to go as far as I can in the premier league
Aleksandar Beastyqt KrstiSTARCRAFT II CAPTAIN
FROM ID PLAYER RACE
Beastyqt Aleksandar Krsti
Believe John Lagousakos
CoolTea Denis Markow
DaNa Radoslaw Danowski
Elazer Mikolaj Ogonowski
Fraer Igor Turchin
Guru Szymon Niecig
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TEAM ACHIEVEMENTS
2015
ICC9 Italian ClanChampionship 9 1st PlaceRussian StarcraftTeam League 7 4th PlacePsy Esport Leagueseason 1 2nd Place
2014
Russian StarcraftTeam League 6 4th Place
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INDIVIDUAL ACHIEVEMENTSMain events 2015
Elazer achieved the Premier League stage at WCS 2015 Season 2
Earnings: 5000$ Twitch viewers: 25.000
Beastyqt achieved the Challengerstage at WCS 2015 Season 1 and 2
Earnings: 2000$ + 2000$ Twitch viewers: 10.000
Open events 2015TES-Team2 expedition at DreamHack France - Tours
Diord: 49-64th Mark: 49-64th Ruinblaster: 65-80th Venividivins; 49-64th
Online events
Cooltea won cup 450 Miszu cup 465 Beastyqt cup 471
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LEAGUE OF LEGENDS
League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games. It is a free-to-play game that is supported by micro-transactions and inspired by the mod Defense of the Ancients for the video game Warcraft III: The Frozen Throne.
League of Legends was generally well received at release, and it has grown in popularity in the years since.
In January 2014, the game had 27 million active daily players, 7.5 million concurrent players at peak times, and 67 million active monthly players.
Developer:Publisher:
Platforms:Release date:
Riot GamesRiot Games, Tencent HoldingsLimited, GarenaMicrosoft Windows, OS XOctober 27, 2009
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IMM
LOL
A screenshot of League of Legends
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League of Legends has a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 10 professional teams in each continent. Similar regional competitions exist in China, South Korea, Taiwan, andSoutheast Asia. These regional competitions culminate with the annual League of Legends World Championship,which in 2013 had a grand prize of $1 million and attracted 32 million viewers online.
The 2014 tournament had the fifth largest prize pool in e-sports history, sitting at 2.3 million dollars. During the final showdown between Samsung White and Royal Club, the peak concurrent viewers (the highest number of fanswatching at once) was 11.2 million - a climb from 8.7 million in 2013. Overall total unique viewer count for the finals came in at 27 million, from 32 million in 2013.
27 League of Legends - Live Event
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LEAGUE OF LEGENDS TEAM
In order to become a multigaming association, we decided to invest in the creation of a League of Legends team which aspires to become one of the best in the world. The task of creating such an ambitious team was given to Andrea Bonny Bonifazio who accepted this challenge managing the entire team from its creation.
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I have gladly accepted the proposal that TeS made me, to become part of their association and to have a leading role in the creation process of the LoL team. While doing this, I could count on a well organized and efficient organization. Our first goal is to reach the European Challenger Series and partecipate to as many major tournaments as possible with one goal in mind: to win. However, we dont set ourselves limits, always looking for progressively harder and harder challanges, without fearing anyone, sure that, with commitment, we can achieve anything.
Andrea Bonny BonifazioLeague of legends Captain
FROM ID PLAYER ROLE
Bonny Andrea Bonifazio Marksman
Vanez Edoardo Cassai Top Laner
Baxauer Djordje Lapcevic Mid Laner
Qu4ntumMelia Jasper Thijsseni Jungler
TBD TBD TBD TBD
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DOTA 2
Dota 2 is a multiplayer online battle arena video game, the stand-alone sequel to the Defense of the Ancients (DotA) Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne mod. The game is available exclusively through Valves content-delivery platform, Steam.
As of June 2014, Dota 2 has become the most actively played game on Steam, with daily peaks of over 800,000 concurrent players. In February 2015, Dota 2 became the first game on Steam to have over one million concurrent players.
Developer:Publisher:Platforms:
Release date:
Valve CorporationValve CorporationMicrosoft Windows, OS X, LinuxJuly 18, 2013
31 A screenshot of Dota 2
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The most important tournament is The International hosted by Valve Corporation, in which sixteen teams are personally invited to compete. The tournament began as the debut of Dota 2 in August 2011 at Gamescom, with a total prize pot of $1.6 million and a grand prize of one million dollars. The International 2014 was the fourth annual iteration of The International and due to the funds raised by interactive compendium sales, the overall prize pool was elevated to over $10.9 million, the largest in the history of electronic sports.
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IMM
CHAMPIONSHIP
Dota 2 - Live Event
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DOTA 2 TEAM
The team, which was created on the fourth of march 2015, has the goal of being the strongestteam in the Italian regional scene, while improving and, later on, starting to compete in the European scene.
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The reason that brought me and my team towards the decision of joining TeS was their desire of increasing the range of games, after achieving such notable results on Starcraft 2. Despite being part of the association only since march, we already feel we are part of the group, thanks to the management that is very close to the playersand their needs Reliability and competency are the characteristics which, above all, have impressed us, because in these values we see ourselves. Our goal is to bring TeS into the European competitive scene of DotA 2.
Nunzio HawkEyes SovieroDOTA 2 Captain
FROM ID PLAYER ROLE
HawkEyes Nunzio Soviero Support
CilaH- Romeo Mazzoleni Carry
Focus Lorenzo Casini Offlane
Toretan Edoardo Brignola Support
Xonnorel Patrizio Lucentini Mid
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OUR SUPPORTERS
4,169 Likes
TES official Facebook page Bonny Facebook page
Beatyqt Twitter page Vanez Facebook page
6,733 Likes
2,564 Followers 6,723 Likes
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teamextremesupremacy@gmail.com
Team Extreme Supremacy
CONTACTS
teamextremesupremacy.com
TES_eSport