Pmi symposium 5th neelov

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Transcript of Pmi symposium 5th neelov

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Communications

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5th Annual Project Management Symposium

Enhancing Project Management Skills

through Gaming

Neelov Kar

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Agenda

• Purpose of the paper

• Learning Style

• Generation Gap

• Social Media & Social Learning

• Gaming Techniques

• Conclusion

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Purpose of the Paper

• To Share the Latest Trend in PM Course

Development with the PM Community

• Introducing Gaming Technique for Experiential

Learning

• Demonstrate a Sample

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• Funucation

• Edutainment

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Learning Style

Digital Learners

• Visual Learners

• Auditory Learners

• Read/Write Learners

• Kinesthetic Learners

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Generation Gaps

• Baby Boomers

• Gen - X

• Millennial

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Social Media

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Social Learning

70% of learning comes from doing

20% of learning comes from others

10% of learning comes from study

• Formal Structured Learning

• Personal Directed Learning

• Group Directed Learning.

• Intra-Organizational Learning

• Accidental & Social Learning

- Jane Hart

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Social Intelligence

Google is making people stupid- Oishee (8 year old girl)

Learning from others’ experience

Decision making based on others’ knowledge

JIT Learning

Executing Tasks Based on Others’ Skills

Sixth Sense by Pranav Mistry, MIT Lab

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Gaming Technique

“A game is an interactive structure of endogenous meaning that

requires players struggle toward a goal” – Greg Costikyan

Powerful

Fun

Challenging

Engaging

Sense of Accomplishment Covert

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PM Game

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http://thatpmgame.com/

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http://www.sharkworldgame.com/

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DESIGNING A GAME

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Progression Dynamics

• Multiple Levels

• Success is Measured by Points Scored

• Competing with Peers

• Craving for Getting More

• Motivation

• Getting Promoted from Lower levels to Higher

• Getting Virtual Rewards

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What It Takes To Make A Game

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Conclusion

• It is a Powerful Learning Tool

• Gen-Y’s Love it, Baby Boomers Hate it

• Experiential Learning

• It’s Fun!

• It Takes Multiple Skills & Discipline to Make it

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References

• Rapid Instructional Design, 2nd Edition by George M. Piskurich

• ASTD Handbook for Learning Professionals by Elaine Biach,

ASTD ©2008

• Social Media: The Millennial Perspective, ASTD © 2010

• Challenges for Game designers by Brenda Brathwaite and Ian

Schreiber, Cenage Learning © 2009

• Game On: Energize Your Business with Social Media games by

Jon Radoff, John Wiley & Sons © 2011

• The Art of game design: a book of lenses by Jesse Schell,

Morgan Kaufmann Publishers © 2008

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