PhySeEar: technological interventions for engagement and motivation in rehabilitative therapy for...

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Engagement and Motivation in Rehabilitative Therapy For The Elderly

Elena Márquez Segura

PhD student Uppsala UniversityMobile Life Centre

Swedenelena.marquez@im.uu.se

PhySeEar

[ create something that works]

PhySeEar

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ create something that works]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[understand how something works]

[DESIGN]

[PHENOMENA]

[ create something that works]

Elena Márquez Segura – elena.marquez@im.uu.se

Research through Design(Bardzell et al., 2012; Gaver, 2012; Löwgren, 2013; Zimmerman et al., 2010)

(Höök and Löwgren, 2012)

time

concrete

abstract

designs

Grand theories

guidelines annotated portfolio

methodsconcepts

Elena Márquez Segura – elena.marquez@im.uu.se

Research through Design(Bardzell et al., 2012; Gaver, 2012; Löwgren, 2013; Zimmerman et al., 2010)

(Höök and Löwgren, 2012)

time

concrete

abstract

designs

Grand theories

guidelines annotated portfolio

methodsconcepts

PhySeEar

Elena Márquez Segura – elena.marquez@im.uu.se

[ Three things we’ve learnt]PhySeEar

[ Three things you can use][ Three things we’ve learnt]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ Three things you can use][ Three things we’ve learnt]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar 1. Play as a goal instead of a game/system/artefact as a

goal

2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304

3. Play to shape the design process

[ Three things you can use][ Three things we’ve learnt]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar 1. Play as a goal instead of a game/system/artefact as a

goal

2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304

3. Play to shape the design process

[ Three things you can use][ Three things we’ve learnt]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar 1. Play as a goal instead of a game/system/artefact as a

goal

2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304

3. Play to shape the design process

[ a system as a goal]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[play as a goal]

[ a system as a goal]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[play as a goal]

[ a system as a goal][ play… just emerged]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

(Márquez Segura et al., 2012)

To fit, to transgress, to stay…

[ a system as a goal][ play… just emerged]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar GOOD COP / BAD COP

“Be careful (the lights turn orange). See?

I was about to tell you [...] ”--

physiotherapist

(Márquez Segura et al., 2012)

[ a system as a goal][ play… just emerged]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar “focused” playfulness

“This one (pointing to the light in

the front), this one is a tattletale!”

- inpatient, laughing.

“It knows too much”-

physiotherapist, laughing too.

(Márquez Segura et al., 2012)

[AND as play emerged…] [ …so did FOCUS]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

and self-monitoring

and awareness

and self-tracking

and …

“It got red the two first times” – one inpatient.

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

and self-imposed challenges

“This one… this one does NOT punish me…

[ … so did MOTIVATION]

and beating the system

… I punish him!”

[AND as play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

…and a sense of accomplishment

(Márquez Segura et al., 2012)

[AND as play emerged…] [ … so did MOTIVATION]

…and hard work

[ Play is free movement][within a more rigid structure]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

“Game design [play design] is therefore a second-order design problem, in which designers craft play, but only indirectly, through the systems of rules that game designers create.” (Zimmerman, 2003)

“Play is appropriative, in that it takes the context in which it exists and cannot be totally predetermined by such context.” (Sicart, 2014)

[ Play to shape the design process]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

POD Flexible structure by Les M Design. Image retrieved at https://gfthesis.wordpress.com/

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

Image retrieved at https://asknao.aldebaran.com/

Good cop/bad cop dynamic

taking over some tasks

joint communication

It’s looks …

It’s functionality …joints and movement

[Motivation as the goal][play as the vehicle]

[AND play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[AND play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ … and it was useful]

[AND play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ … and it was useful]

[AND play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ … and it was useful]

[AND play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ … and it was useful]

[AND play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ … and it was useful]

[AND play emerged…]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

[ … and it was useful]

[ Three things you can use][ Three things we’ve learnt]

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar 1. Play as a goal instead of a game/system/artefact as a

goal

2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304

3. Play to shape the design process

Elena Márquez Segura – elena.marquez@im.uu.se

PhySeEar

Some big words came from here• Shaowen Bardzell, Jeffrey Bardzell, Jodi Forlizzi, John Zimmerman, and John

Antanitis. 2012. Critical Design and Critical Theory: The Challenge of Designing for Provocation. In Proc. DIS’12, ACM, 288–297.

• William Gaver. 2012. What Should We Expect from Research Through Design? In Proc. CHI’12, ACM, 937–946.

• Jonas Löwgren. 2013. Annotated Portfolios and Other Forms of Intermediate-level Knowledge. In Interactions 20, 1: 30–34.

• Kristina Höök and Jonas Löwgren. 2012. Strong Concepts: Intermediate-level Knowledge in Interaction Design Research. ACM Trans. Comput.-Hum. Interact. 19, 3: 23:1–23:18.

• Miguel Sicart. 2014. Play Matters, MIT Press.• John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research Through

Design As a Method for Interaction Design Research in HCI. Proc. of CHI’07, ACM, 493–502.

• John Zimmerman, Erik Stolterman, and Jodi Forlizzi. 2010. An Analysis and Critique of Research Through Design: Towards a Formalization of a Research Approach. In Proc. DIS’10, ACM, 310–319.

• Eric Zimmerman. 2003. Play as Research. The Iterative Design Process. In Design Research: Methods and Perspectives. MIT Press, 176–184.

PhySeEar

Elena Márquez Segura

PhD student Uppsala UniversityMobile Life Centre

Swedenelena.marquez@im.uu.se

Engagement and Motivation in Rehabilitative Therapy For The Elderly

Thank you!