Nintendo Power 1988 - 2004 - archive.org...CONTENTS . Volume 82 March 1996 . Frantic Flea..18. Super...

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Transcript of Nintendo Power 1988 - 2004 - archive.org...CONTENTS . Volume 82 March 1996 . Frantic Flea..18. Super...

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NINTENDO^ :=POWER

CONTENTS Volume 82 March 1996

Frantic Flea. .18

Super Mario Kart. .34 3-D Tetris. .44 NHL '96. .74 The Smurfs...78

Digipen's Fearless Team. .40 Griffey Goes On-Line. .50 Yoshi’s Island:

Most Wanted Tips. .54 Nintendo Power Awards.... .92

Epic News...55 Super Mario RPG Preview.56 Tales of Phantasia.64 Epic Strategies.66

Player's Pulse...( .6

Classified Information. .70 Counselors' Corner. .82 Now Playing. .86 Pak Watch. .100 Next Issue. .106 Game List... .106

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COLLEGE SLAM

VOLUME 82 0

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TOURNAMENT WINNINC % (OVERALL)

1 Kansas (51-24) .680 2 Oklahoma State (25-13) .658

(Includes games prior to 1955) 3 Oklahoma (20-14) .588 4 Kansas Stale (27-25) .519 5 Missouri (13-16) .448 6 Colorado (8-10) .444 7 Texas (13-17) .433 8 Iowa State (5-8) .385 9 Baylor (3-6) .333 10 Texas ASM (3-7) .300 11 Texas Tech (3-10) .231

FINAL FOUR APPEARANCE!

(Tied for 4th place in NCAA records)

2 Oklahoma State 5 (Four were made

Kansas State 4 4 Oklahoma 3 5 Colorado 2 5 Baylor 2 5 Texas 2

VOLUME 82 0

UPPER LEFT

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35? tfie flea showers.

[CWSIVE! LOCATIONS OF 4 TREA¬ SURE CHESTS REVEALED

rr\tA<:Kli't<) 'l"diwvr)ll 'i'iffi V-' 'f TOP-ROCK. DOWN-TREE-TREE-ROCK. TOP-BIG

ENEMY. DOWN-ROCK. TOP-ROCK. DOWN-TREE. TOP-BIG ENEMY. DOWN-TREE. TOP-ROCK-

ROCK-BIG ENEMY. DOWN-ROCK-END.

CHALLENGE #21 CHALLENGE#! 1

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Behind the Wheel

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Extra Effort for Extra Credit

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Found¬ ation

VOLUME 82

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THAT EVtl (ORCER- ER, CARCAMEl, HAS SMURFNAppfP BRAINY SMURF, TOKEy SMURf ANP SMURF*™! TO RES- ^ (UE THE THREE RIUE Hungn CApTIVES, HEFTy

SMURF MU<T TOURNEY THROUGH 11 EXC1TINC « STAGES, INCIUPINC mountains, SWAMpS ANP E A COIPMINE. 1-MOTION HAS WISfty tax- Waitu IOREP THIS SIPf-SCROUfK TO YOUNC SMURF" S35 MANIACS- SIMplE CAME plAy, A WIPE VARI¬ ETY OF S«NR*¥ ANP CHAUENOES, ANP COOP USE OF THE SUPER 2jj\UJ* F CAME soy PAIETTE CON- ' TRIBUTE TO A SMURFINC COOP TIME!

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I HOW DO I CONTROL THE BALLOON IN RED-HOT RIDE?

DKC 2: DIDDY'S KONG QUEST

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9 CUTTHROAT ISLAND J,r I 3.0 1,8 18 K-A ACTION

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a five point scale with five being the highest score possi- Sound, P=Play Control, C=Challenge, T=Theme & Fun

Q -SUPER NES iQlgt GAME BOY [|K VIRTUAL BOY

KUiUfl If you like the same types of games as one of our Power editors, then check for his or her seal of approval above. *ii .iiH > mu H ii hi mi p -

RPGs, Puzzles, Adventures Action, Adventures, Puzzles Action, Sports, Fighting RPGs, Simulations, Sports

These Independant Digital Software Assoc, ratings

Ail ill T I* ' i ) 11 M A/i \ A i (18+), NR=No Rating. To contact the IDSA regarding the rating system, call 1-800-771-3772.

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VOLUME 82

V^ne Super game

leads to another

and another and

another and another

and another and

* etroAIa1 s, 6/*^

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