Post on 27-Jan-2016
MJM22Digital Practice and Pedagogy
Week 5
Building learning (objects)
This session will cover:
• What makes a good OER.• OER design concepts.• How educational resources are framed.• Learning objects.• Learning activities.• Learning design.• Using Xerte.
What OER did you find?
• What did you choose and why?
What makes a good OER?
What do you think makes a good OER?
What makes a good OER?
OER
Findable Clearly described
Clearly licenced
Trusted Source
Easy modified
Free-standing
Copyright free
Recommended
Imperfect
Source: Open University, OpenLearn, Creating open educational resources, http://www.open.edu/openlearn/education/creating-open-educational-resources/content-section-3 [Accessed September 2013].
OER life cycle
Find
Compose
AdaptUse
Share
Source: Wikieducatorhttp://wikieducator.org/OER_Handbook/educator_version_one/Introduction/OER_life_cycle
Educational resources
Digital assets
Information objects
Objects
Activities
Design
Learning
JISC, Open educational resources infokit. https://openeducationalresources.pbworks.com/w/page/24836860/What%20are%20Open%20Educational%20Resources [Accessed October 2013].
What is a learning object?
• Digital content.• ‘Chunks’ of learning.• Include interaction or activities.• Express a definable concept.• Achieve a learning objective / outcome.• Suitable for re-use.• Xerte creates learning objects.
Effective learning objects
• A clear purpose or need.• Set learning objectives.• Aligned to learning outcomes.• Clear instructions.• Relevant and appropriate materials.• Well structured or defined sequence.• High level of interactivity.• Makes use of external resources.• Short in length and self-contained.
RLO CETL
http://www.rlo-cetl.ac.uk/whatwedo/rlos/completedrlos.php
Learning activities
E-tivities.
• Gilly Salmon, 2002.• Design framework – scaffold activity.• Active and participatory.• Undertake actions.• Interaction and collaboration.• Reflective.• Mediated by technology.• Originally text based.• Standard template.
E-tivity structureInvitation
Number, sequencing, pacing
Title
Purpose
Task summary
Spark
Individual contribution
Dialogue Begins
E-moderator interventions
Schedule and time
Next
Salmon, G., 2013. e-tivities: the key to active online learning. 2nd ed, Oxford: Routledge.
MJM22 Blog
What is learning design?
“Learning design is the practice of planning, sequencing and managing learning activities, usually using ICT-based tools, to support both design and delivery.”
Helen Beetham (2011).
JISC, Design Studio, Learning design. http://jiscdesignstudio.pbworks.com/w/page/12458466/learning%20design [Accessed October 2013].
Learning Design
Formal design approach to learning.• Analyse the learners.• Pedagogic approach.• Sequence activities.• Organise content.• Assess learners.• Context of the learning.
3E framework
• Edinburgh Napier University.• Adopt technology – blended learning.• Iterative model with 3 levels.• Active engagement.
Table: Edinburgh Napier University, Overview of 3E framework. http://staff.napier.ac.uk/services/vice-principal-academic/academic/TEL/TechBenchmark/Pages/overview.aspx reproduced under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 UK: Scotland License
Design a OER plan
Discussion Activity:
1. What headings or sections should the plan include?
2. What kinds of information needs to go into the headings?
Xerte toolkits
• Developed by University of Nottingham• Authoring software.• Web-based.• Templates.• Easy to use.• Interactive learning objects.• Content, media, quizzes.• Accessible.• Share and collaborate.
Watch out for…
• Enable browser pop-ups.• Allow unauthenticated sources.
– Load unsafe script.
Chrome Firefox
Storyboarding
Post it notes Mind mapping
http://www.mindmeister.com/http://en.linoit.com/
This week’s activities
• Produce a development plan template.– Collaborate using online mind mapping tool.
• Experiment with Xerte.– Create a short test learning object.
• Primers for next weeks lecture.– Accessibility and copyright.
Time for a Break
Back in 5 minutes
Closing and Questions