Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström...

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Transcript of Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström...

Milestone 3 – final presentation

Programmers & Designers: Sarah Fahlesson, Andreas LundströmGraphics Artists: Erik Öhman, Peter Mörtberg

LPCG• Concept

• Development, week by week

• Problems

• Graphics

• Conclusion & Thanks

Concept• EEE – a cute princess computer

• Computer based world

• Lots of puzzles

• Some combat

• Two levels – dungeon and city

• HUD

• Retro-style graphics and game play

Development• 9 weeks of development from

first meeting to final presentation

Week 1• Design

Document• Ideas• Menu Screens• Learning

Construct• Assigned

Graphics Artists

Level 1

• Creating first level

• Getting code base done

• Learning Construct

• Lots of placeholder graphics

Week 2

• Most layouts for level 1 done

• Common events & Item Bank created

• First graphics• First

animations• HUD starting to

come together• First draft of

floors

Week 3

Week 4• More graphics• Puzzles starting

to work• More attempts

at the HUD• Second

versions of some graphics

Week 5• Menu graphics• Menu

programming• First doors• Plugins started

– RandomRotate– ChangeColor

Week 6• Started building

second level• Puzzles in first

level done• Serious bug

testing starts• Added in

Sounds

Level 2

Week 7• Redoing AI• Hunting for

bugs… constantly

• Finding workarounds for bugs in Construct

Week 8• Game done except

for testing • Final Week for

graphics• No new features

allowed • Two new songs• Fixed tons and

tons of bugs

Week 9• Admin work• Final game done• Milestone 3• Post mortem

document• Players Manual• Trailer Done• Final presentation

Problems• Communication

• Bug finding

• Limitations of Construct

• Changes in Design

• Adding new features

• Testing

Fun Facts• Construct crashes at over 700 objects

created unless it accesses a python script• 108 door sprites on SVN• We call the program Destruct ‘click and

crash’• Delete and undo fixes some bugs• 400+ commits

Erik’s Graphics

AnimationsErik’s Graphics

Erik’s GraphicsMain Character

Erik’s Graphics Menu

Peter's Graphics

Peter's GraphicsAnimation

Peter's GraphicsBoss

Thanks• This game was created in the Spring of 2010 as part of the

Game Project course at Luleå University of Technology, Skellefteå.

• This was created using Scirra's Construct.

• Game Design: Andreas Lundström

• Main Graphics: Erik Öhman and Peter Mörtberg • Extra Graphics by Andreas Lundström

• Programming: Andreas Lundström and Sarah Fahlesson

• Music: Mikael Bauer of BauAir Studios

• Extra thanks to #gscept for being testers and to Miraj and Lasse for the graphics help!