Post on 30-Dec-2015
Contents
• Merging existing levels– Method One, use level manager. • Merge
– Method Two, use level manager. • Copy and Paste, Rebuild
Method One: Merging
• Load the levels that you want to merge first.• For example, the following levels:• MU_L01• MU_L02• MU_L03• Then, load them one by one first.– File->Open– After opening one, close it and open another.
Method One: Merging
• Simply merging the levels, the BSP planes disappear, remaining only the static meshes.
• Kismet sequences may be disappeared.
Method Two: Copy and Paste, Rebuild
• Repeat the same thing as Method One requires but do not merge.
• Save and load the newly created map (level).• The newly added BSPs disappear.• Retry to build geometry. No Help.
Method Two: Copy and Paste, Rebuild
• To solve the problem– Select the yellow brush (missed polygons)– Right click • (on the yellow brush)
->Polygons->to Brush
Method Two: Copy and Paste, Rebuild
• After click “to brush”.• Now, click “CSG subtract” or “CSG add” based on the type of
the original brush.Note: yellow: subtract; blue: add
Method Two: Copy and Paste, Rebuild
• So, convert all brushes, which miss polygons, into red brushes
• click CSG Add or CSG Subtract based on their original types.
Method Two: Copy and Paste, Rebuild
• Save and test.• Kismet sequences and Matinee sequences
may disappear. • Use the methods at your own risk.• Enjoy.
Method Two: Copy and Paste, Rebuild
Level loaded from another level• In the start level, add a Kismet sequence:• (New action->level-> ……)_
Check “Is HighPriority”Enter the level name for being loaded
Level loaded from another level
• In another level which is being loaded,• add the following Kismet sequence:
Level loaded from another level
• Use UnrealFrontEnd to test the program.• Your udk files may need to place in:• C:\UDK\UDK-2010-02\UTGame\Content\Maps