Mentor update 1 value prop - mentor slides

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Transcript of Mentor update 1 value prop - mentor slides

Value Proposition

EGR 495

The Lean LaunchPad

Version 6/22/12

Value Proposition

What Are You Building and For Who?

© 2012 Steve Blank

Product/MarketFit

Value Proposition – Common Mistakes

• It’s too big or amorphous• Value Proposition includes competitive set• “It’s just a feature” of someone else’s product• It’s a “nice to have” instead of a “got to have”• Not enough customers care

Questions for Value Proposition

• Competition: What do customers do today?

• Technology / Market Insight: Why is the problem

so hard to solve?

• Market Size: How big is this problem?

• Product: How do you do it?

Key Questions for Value Prop

• Problem Statement: What is the problem?

• Ecosystem: For whom is this relevant?

• Competition: What do customers do today?

• Technology / Market Insight: Why is the problem

so hard to solve?

• Market Size: How big is this problem?

• Product: How do you do it?

EXAMPLE: Key Value Prop Questions

• Problem Statement: Net security without a CTO

• Ecosystem: Small banks under FDIC pressure

• Competition: Expensive, Custom or DIY

• Technology / Market Insight: Small Companies

without Big Resources…Fines getting bigger

• Market Size: 9000 little banks, 5000 + more

• Product: perimeterusa.net

Product/Services

Value Proposition ( Physical Products)• Which are part of your value proposition?

– (e.g. manufactured goods, commodities, produce, ...)

• Which intangible products are part?– (e.g. copyrights, licenses, ...)

• Which financial products?– (e.g. financial guarantees, insurance policies, ...)

• Which digital products?– (e.g. mp3 files, e-books, ...)

Value Proposition (Services)• Which core services are part of your value proposition?

– (e.g. consulting, a haircut, investment advice, ...)

• Which pre-sales or sales services?– (e.g. help finding the right solution, financing, free delivery service, ...)

• Which after-sales services?

– (e.g. free maintenance, disposal, ...)

Pain Killers vs.Gain Creators

Pain Killers

Reduce or eliminate wasted time, costs, negative emotions, risks - during and after

getting the job done

Pain Killers - Hypotheses• Produce savings?

– (e.g. time, money, or efforts, …)

• Make your customers feel better?– (e.g. kills frustrations, annoyances, things that give them a headache, ...)

• Fix underperforming solutions?– (e.g. new features, better performance, better quality, ...)

• Ends difficulties and challenges customers encounter?– (e.g. make things easier, helping them get done, eliminate resistance, ...)

• wipe out negative social consequences?– (e.g. loss of face, power, trust, or status, ...)...

• Eliminate risks – (e.g. financial, social, technical risks, or what could go awfully wrong, ...)

Pain Killer – Problem or Need?

• Are you solving a Problem?

• Are you fulfilling a Need?

• For who?

• How do you know?

Pain Killer Ranking

• Rank each pain your products and services kill according to their intensity for the customer.

• Is it very intense or very light? • For each pain indicate the frequency at which it occurs• Is it intense and frequent enough to be a business?

Gain Creators

How do they create benefits the customer expects, desires or is surprised by, including

functional utility, social gains, positive emotions, and cost savings?

Gain Creators- Hypotheses• Create savings that make your customer happy?

– (e.g. in terms of time, money and effort, ...)

• Produce expected or better than expected outcomes?– (e.g. better quality level, more of something, less of something, ...)

• Copy or outperform current solutions that delight customer?– (e.g. regarding specific features, performance, quality, ...)

• Make your customer’s job or life easier?– (flatter learning curve, usability, accessibility, more services, lower cost of

ownership, ...)

• Create positive consequences that customer desires?– (makes them look good, produces an increase in power, status, ...).

Gain Creator- Ranking

• Rank each gain your products and services create according to its relevance to the customer.

• Is it substantial or insignificant?• For each gain indicate the frequency at which it occurs.

Stop and Discuss

• Are we “pain” or “gain” and does the level of pain/gain get customers VERY excited?

• REMEMBER: you’re focusing on “problem!!!”• Are we proving our current Value Proposition? • Need to make it stronger, more unique? How?• Any feedback telling us it’s not so exciting?• Ideas on how to make the Value Prop stronger?• What else do we need to do to be sure?

REVIEW/discuss if needed:Minimum Viable Product

Define Minimum Viable Product – Physical

• First, test your understanding of the problem (pain)• Next test your understanding of the solution (gain)

– Proves that it solves a core problem for customers

• The minimum set of features needed to learn from earlyvangelists

- Interviews, demos, prototypes, etc- Lots of eyeball contact

Define the Minimum Viable Product – Web/Mobile

• NOW build a “low fidelity” app for customer feedback– tests your understanding of the problem

• LATER build a “high fidelity” app tests your understanding of the solution– Proves that it solves a core problem for customers – The minimum set of features needed to learn from

earlyvangelists

- Avoid building products nobody wants- Maximize the learning per time spent

The Art of the MVP

• A MVP is not a minimal product• “But my customers don’t know what they want!”• At what point of “I don’t get it!” will I declare defeat?

Where is the MVP already?

Web/mobile startups should have an MVP ASAP!• When will our MVP be ready to show?• How simple can it be? A blog or web page?• What can we do to get customer reaction NOW?• What will the MVP do eventually?

Time to talk, review findings,and create TODO lists!