Mc2 presentation

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Transcript of Mc2 presentation

Impact of community feedback

By Raphael Chung Student no. S3242135

Intended for Media Cultures 2 Presentation

-How online community’s actions affect commercial products.

The StartWhy this topic?

•Essential to the creative process of making games, especially because it is interactive and a growing media.

•Increase of effort to listen to the community.Such as NHL

•Increase in betas and demos. Such as

Battlefield

Types of feedback

Forums

Fan Fiction

Machinima

Mods

Intro to MachinimaFirst ever Machinima was Diary of a Camper

made in Quake.

Technological Impact, in Operation Bayshield

(also made in Quake in 1997) made use of Lip

sync http://

www.youtube.com/watch?v=njbq-TcuCI4

Participation in Machinima is growing. As in

Tales of the Past

Impact on Narrative

•Simplification Going

Mainstream?

Or just dumbing down?

Impact on Narrative

•Comedic ValueMemes

Community Interaction

http://www.youtube.com/watch?v=TNk3dHpLFJc

Impact on Narrative

Impact on Presentation/GameplayThe Ups and Downs of Feedback

•Bioshock

•Mass effect

•No More Heroes

Ramping up difficulties, optional vita chambers

Improvement and artistic direction? Removal of elevator loading screens

No More… Free roam

Impact on Presentation/Gameplay

•Balancing issues

•Continued Support

•Beta Tests